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Gaffer 1.3.4.0

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@johnhaddon johnhaddon released this 28 Sep 12:00
· 1760 commits to main since this release

Improvements

  • Viewer : Added per-purpose control over which locations are shown in the viewer, according to their usd:purpose attribute.
    • The Drawing Mode dropdown menu can be used to to choose the visible purposes.
    • The default purposes can be specified in a startup file using Gaffer.Metadata.registerValue( GafferSceneUI.SceneView, "drawingMode.includedPurposes.value", "userDefault", IECore.StringVectorData( [ "default", "proxy" ] ) ).
  • StandardOptions : Added includedPurposes plug, to control which locations are included in a render based on the value of their usd:purpose attribute.
  • 3Delight : Added additional output presets.

Fixes

  • GraphEditor : Removed dynamic raster-space sizing of focus icon, as it caused excessive overlap with other nodes at certain zoom levels and on certain high resolution displays (#5435).
  • StringPlugValueWidget : Fixed bug handling Esc.
  • Arnold : Fixed unnecessary opaque attribute deprecation warnings. These are now only emitted in the case that opaque has been explicitly turned off.
  • ShaderUI : Fixed bug causing identical but independent shaders in a shader network from being included in the shader browser.
  • Encapsulate :
    • Fixed bug where global attributes (from the point of encapsulation) were baked into the contents of the capsule instead of being inherited naturally (from the node being rendered).
    • Fixed motion blur so that global settings are now taken from the downstream node being rendered, not from the input to the Encapsulate node.

API

  • SceneTestCase : Added assertScenesRenderSame() method.
  • RenderController : Added missing updateRequired() Python binding.
  • CapturingRenderer :
    • Added capturedObjectNames() method.
    • Added capturedName() and capturedLinkTypes() methods to CapturedObject class.

Build

  • Fixed compilation with Boost versions prior to 1.74.