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Gaffer 1.3.3.0

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@johnhaddon johnhaddon released this 20 Sep 09:03
· 469 commits to 1.3_maintenance since this release

Features

  • 3Delight :
    • Added support for VDB volume objects.
    • Added support for vdbVolume shader.
    • Added support for volumeshader and displacementshader attributes.
    • Added support for spline parameters in shaders.

Improvements

  • SceneReader : Added support for reading from in-memory USD stages using a filename of the form stageCache:{id}.usd where {id} specifies a stage which has been inserted in the UsdUtilsStageCache.
  • Resample, Resize, Blur, ImageTransform : Improved performance, resulting in a 3x speedup in an obscure case, and a 5-10% speedup in more common cases.
  • ImageSampler : Added interpolate plug to control interpolation. Previously created ImageSamplers are unaffected, but interpolation is off by default for newly created ImageSamplers.
  • 3Delight :
    • Moved shaders to 3Delight/Shader menu and removed outdated shaders from the menu.
    • Shaders (including light shaders) are only loaded from the osl subdirectory of the 3Delight installation.
    • Primitive variables named uv are now automatically renamed st for compatibility with the uvCoord shader's expectation.
    • Added a default uvCoord shader during internal shader network preprocessing to shader parameters that do not have an input connection.
  • SetEditor : Added columns for controlling the Visible Set membership of set members. These allow the current members of a set to be included or excluded from the Visible Set by clicking within the Set Editor's Inclusions and Exclusions columns.

Fixes

  • SceneReader :
    • Fixed handling of invalid values on the following USD attributes :
      • PointBased : positions, normals, velocities, accelerations.
      • Curves : widths.
      • PointInstancer : ids, protoIndices, orientations, scales, velocities, accelerations, angularVelocities.
      • Points : ids, widths.
        Invalid values are now ignored with a warning, instead of loading as invalid primitive variables.
    • Fixed treatment of unconnected material outputs. If they were "authored" but not connected to a source, they were incorrectly being treated as valid attributes, and were being loaded as empty ShaderNetworks which caused problems elsewhere.
  • DispatchDialogue : Changed the button label for the results display from "Ok" to "Close".
  • Viewer : Fixed display of infinite values in the pixel inspectors. These were being incorrectly displayed as nan instead of inf.
  • OptionTweaks : Fixed bug that prevented multiple tweaks being made to the same option in one node.

API

  • SceneAlgo :
    • Added findAll() method, for finding all scene locations matching a predicate.
    • Added findAllWithAttribute() method, for finding all scene locations with a particular attribute.
  • ThreadState : Added process() method.
  • Process : Added const overload for handleException() method. The non-const version will be removed in future.
  • ContextMonitor : Added Statistics::variableHashes() method, allowing introspection of specific variable values.

Build

  • MacOS : Fixed compilation with Clang 13.
  • Cortex : Updated to version 10.5.2.0.