USDShader : Shader type namespacing and assignment improvements #6083
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Generally describe what this PR will do, and why it is needed
USD
andglslfx
built-ins which correspond to USDLux lights and USDPreviewSurface built-insdisplacement
orvolume
I put this as draft, I am not sure if we want a register or if there's a better way to figure out shader namespacing for shader assignments.
Related issues
Dependencies
Breaking changes
registerShaderNameSpace
toUSDShader
- let me know if this should targetmain
/1.5
instead of1.4
Checklist