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Cycles : Improve device selection and handling #5678
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c961f4a
IECoreCycles : Remove `devices()` method
johnhaddon 056109c
CyclesShaderBallUI : Don't consider "MULTI" device
johnhaddon a50fca9
CyclesRenderer : Refactor device handling
johnhaddon 3b0cfeb
CyclesOptionsUI : Improve device selection
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Long ago from what I remember the
available_devices()
call wasn't reentrant and gave different results after the first call, giving me many headaches until I realised that the Blender code only calls it once and stores the results, but maybe they've fixed that now.There was a problem hiding this comment.
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Thanks for the info on the history here Alex. In my own testing
available_devices()
seems to always return exactly the same results each time, and a glance at the Cycles source suggests that is expected (it uses a lock and flags to avoid multiple initialisations). Unless we see problems in practice, my preference is for the more minimal approach.