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refactored collider shape editing plugin
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use crate::{ | ||
fyrox::{ | ||
core::{algebra::Vector3, pool::Handle}, | ||
scene::{ | ||
collider::{BallShape, ColliderShape}, | ||
node::Node, | ||
Scene, | ||
}, | ||
}, | ||
plugins::collider::{ | ||
make_handle, set_node_position, try_get_collider_shape, try_get_collider_shape_mut, | ||
ShapeGizmoTrait, ShapeHandleValue, | ||
}, | ||
}; | ||
|
||
pub struct BallShapeGizmo { | ||
radius_handle: Handle<Node>, | ||
} | ||
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impl BallShapeGizmo { | ||
pub fn new( | ||
ball: &BallShape, | ||
center: Vector3<f32>, | ||
side: Vector3<f32>, | ||
root: Handle<Node>, | ||
visible: bool, | ||
scene: &mut Scene, | ||
) -> Self { | ||
Self { | ||
radius_handle: make_handle(scene, center + side.scale(ball.radius), root, visible), | ||
} | ||
} | ||
} | ||
|
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impl ShapeGizmoTrait for BallShapeGizmo { | ||
fn for_each_handle(&self, func: &mut dyn FnMut(Handle<Node>)) { | ||
func(self.radius_handle) | ||
} | ||
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||
fn handle_major_axis(&self, handle: Handle<Node>) -> Option<Vector3<f32>> { | ||
if handle == self.radius_handle { | ||
Some(Vector3::x()) | ||
} else { | ||
None | ||
} | ||
} | ||
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||
fn try_sync_to_collider( | ||
&self, | ||
collider: Handle<Node>, | ||
center: Vector3<f32>, | ||
side: Vector3<f32>, | ||
_up: Vector3<f32>, | ||
_look: Vector3<f32>, | ||
scene: &mut Scene, | ||
) -> bool { | ||
let Some(ColliderShape::Ball(ball)) = try_get_collider_shape(collider, scene) else { | ||
return false; | ||
}; | ||
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set_node_position(self.radius_handle, center + side.scale(ball.radius), scene); | ||
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true | ||
} | ||
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fn value_by_handle( | ||
&self, | ||
handle: Handle<Node>, | ||
collider: Handle<Node>, | ||
scene: &Scene, | ||
) -> Option<ShapeHandleValue> { | ||
let Some(ColliderShape::Ball(ball)) = try_get_collider_shape(collider, scene) else { | ||
return None; | ||
}; | ||
|
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if handle == self.radius_handle { | ||
Some(ShapeHandleValue::Scalar(ball.radius)) | ||
} else { | ||
None | ||
} | ||
} | ||
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fn set_value_by_handle( | ||
&self, | ||
handle: Handle<Node>, | ||
value: ShapeHandleValue, | ||
collider: Handle<Node>, | ||
scene: &mut Scene, | ||
_initial_collider_local_position: Vector3<f32>, | ||
) { | ||
let Some(ColliderShape::Ball(ball)) = try_get_collider_shape_mut(collider, scene) else { | ||
return; | ||
}; | ||
|
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if handle == self.radius_handle { | ||
ball.radius = value.into_scalar(); | ||
} | ||
} | ||
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fn is_vector_handle(&self, _handle: Handle<Node>) -> bool { | ||
false | ||
} | ||
} |
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@@ -0,0 +1,124 @@ | ||
use crate::{ | ||
fyrox::{ | ||
core::{algebra::Vector3, pool::Handle}, | ||
scene::{ | ||
collider::{CapsuleShape, ColliderShape}, | ||
node::Node, | ||
Scene, | ||
}, | ||
}, | ||
plugins::collider::{ | ||
make_handle, set_node_position, try_get_collider_shape, try_get_collider_shape_mut, | ||
ShapeGizmoTrait, ShapeHandleValue, | ||
}, | ||
}; | ||
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pub struct CapsuleShapeGizmo { | ||
radius_handle: Handle<Node>, | ||
begin_handle: Handle<Node>, | ||
end_handle: Handle<Node>, | ||
} | ||
|
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impl CapsuleShapeGizmo { | ||
pub fn new( | ||
capsule: &CapsuleShape, | ||
center: Vector3<f32>, | ||
side: Vector3<f32>, | ||
visible: bool, | ||
root: Handle<Node>, | ||
scene: &mut Scene, | ||
) -> Self { | ||
Self { | ||
radius_handle: make_handle(scene, center + side.scale(capsule.radius), root, visible), | ||
begin_handle: make_handle(scene, center + capsule.begin, root, visible), | ||
end_handle: make_handle(scene, center + capsule.end, root, visible), | ||
} | ||
} | ||
} | ||
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impl ShapeGizmoTrait for CapsuleShapeGizmo { | ||
fn for_each_handle(&self, func: &mut dyn FnMut(Handle<Node>)) { | ||
for handle in [self.radius_handle, self.begin_handle, self.end_handle] { | ||
func(handle) | ||
} | ||
} | ||
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fn handle_major_axis(&self, handle: Handle<Node>) -> Option<Vector3<f32>> { | ||
if handle == self.radius_handle { | ||
Some(Vector3::x()) | ||
} else { | ||
None | ||
} | ||
} | ||
|
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fn try_sync_to_collider( | ||
&self, | ||
collider: Handle<Node>, | ||
center: Vector3<f32>, | ||
side: Vector3<f32>, | ||
_up: Vector3<f32>, | ||
_look: Vector3<f32>, | ||
scene: &mut Scene, | ||
) -> bool { | ||
let Some(ColliderShape::Capsule(capsule)) = try_get_collider_shape(collider, scene) else { | ||
return false; | ||
}; | ||
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set_node_position( | ||
self.radius_handle, | ||
center + side.scale(capsule.radius), | ||
scene, | ||
); | ||
set_node_position(self.begin_handle, center + capsule.begin, scene); | ||
set_node_position(self.end_handle, center + capsule.end, scene); | ||
|
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true | ||
} | ||
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fn value_by_handle( | ||
&self, | ||
handle: Handle<Node>, | ||
collider: Handle<Node>, | ||
scene: &Scene, | ||
) -> Option<ShapeHandleValue> { | ||
let Some(ColliderShape::Capsule(capsule)) = try_get_collider_shape(collider, scene) else { | ||
return None; | ||
}; | ||
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if handle == self.radius_handle { | ||
Some(ShapeHandleValue::Scalar(capsule.radius)) | ||
} else if handle == self.begin_handle { | ||
Some(ShapeHandleValue::Vector(capsule.begin)) | ||
} else if handle == self.end_handle { | ||
Some(ShapeHandleValue::Vector(capsule.end)) | ||
} else { | ||
None | ||
} | ||
} | ||
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fn set_value_by_handle( | ||
&self, | ||
handle: Handle<Node>, | ||
value: ShapeHandleValue, | ||
collider: Handle<Node>, | ||
scene: &mut Scene, | ||
_initial_collider_local_position: Vector3<f32>, | ||
) { | ||
let Some(ColliderShape::Capsule(capsule)) = try_get_collider_shape_mut(collider, scene) | ||
else { | ||
return; | ||
}; | ||
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if handle == self.radius_handle { | ||
capsule.radius = value.into_scalar().max(0.0); | ||
} else if handle == self.begin_handle { | ||
capsule.begin = value.into_vector(); | ||
} else if handle == self.end_handle { | ||
capsule.end = value.into_vector(); | ||
} | ||
} | ||
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fn is_vector_handle(&self, handle: Handle<Node>) -> bool { | ||
handle == self.begin_handle || handle == self.end_handle | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,124 @@ | ||
use crate::{ | ||
fyrox::{ | ||
core::{algebra::Vector3, pool::Handle}, | ||
scene::{ | ||
collider::{ColliderShape, ConeShape}, | ||
node::Node, | ||
Scene, | ||
}, | ||
}, | ||
plugins::collider::{ | ||
make_handle, set_node_position, try_get_collider_shape, try_get_collider_shape_mut, | ||
ShapeGizmoTrait, ShapeHandleValue, | ||
}, | ||
}; | ||
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pub struct ConeShapeGizmo { | ||
radius_handle: Handle<Node>, | ||
half_height_handle: Handle<Node>, | ||
} | ||
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impl ConeShapeGizmo { | ||
pub fn new( | ||
cone: &ConeShape, | ||
center: Vector3<f32>, | ||
side: Vector3<f32>, | ||
up: Vector3<f32>, | ||
visible: bool, | ||
root: Handle<Node>, | ||
scene: &mut Scene, | ||
) -> Self { | ||
Self { | ||
radius_handle: make_handle(scene, center + side.scale(cone.radius), root, visible), | ||
half_height_handle: make_handle( | ||
scene, | ||
center + up.scale(cone.half_height), | ||
root, | ||
visible, | ||
), | ||
} | ||
} | ||
} | ||
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impl ShapeGizmoTrait for ConeShapeGizmo { | ||
fn for_each_handle(&self, func: &mut dyn FnMut(Handle<Node>)) { | ||
for handle in [self.radius_handle, self.half_height_handle] { | ||
func(handle) | ||
} | ||
} | ||
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fn handle_major_axis(&self, handle: Handle<Node>) -> Option<Vector3<f32>> { | ||
if handle == self.radius_handle { | ||
Some(Vector3::x()) | ||
} else if handle == self.half_height_handle { | ||
Some(Vector3::y()) | ||
} else { | ||
None | ||
} | ||
} | ||
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fn try_sync_to_collider( | ||
&self, | ||
collider: Handle<Node>, | ||
center: Vector3<f32>, | ||
side: Vector3<f32>, | ||
up: Vector3<f32>, | ||
_look: Vector3<f32>, | ||
scene: &mut Scene, | ||
) -> bool { | ||
let Some(ColliderShape::Cone(cone)) = try_get_collider_shape(collider, scene) else { | ||
return false; | ||
}; | ||
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set_node_position(self.radius_handle, center + side.scale(cone.radius), scene); | ||
set_node_position( | ||
self.half_height_handle, | ||
center + up.scale(cone.half_height), | ||
scene, | ||
); | ||
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true | ||
} | ||
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fn value_by_handle( | ||
&self, | ||
handle: Handle<Node>, | ||
collider: Handle<Node>, | ||
scene: &Scene, | ||
) -> Option<ShapeHandleValue> { | ||
let Some(ColliderShape::Cone(cone)) = try_get_collider_shape(collider, scene) else { | ||
return None; | ||
}; | ||
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if handle == self.radius_handle { | ||
Some(ShapeHandleValue::Scalar(cone.radius)) | ||
} else if handle == self.half_height_handle { | ||
Some(ShapeHandleValue::Scalar(cone.half_height)) | ||
} else { | ||
None | ||
} | ||
} | ||
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fn set_value_by_handle( | ||
&self, | ||
handle: Handle<Node>, | ||
value: ShapeHandleValue, | ||
collider: Handle<Node>, | ||
scene: &mut Scene, | ||
_initial_collider_local_position: Vector3<f32>, | ||
) { | ||
let Some(ColliderShape::Cone(cone)) = try_get_collider_shape_mut(collider, scene) else { | ||
return; | ||
}; | ||
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if handle == self.radius_handle { | ||
cone.radius = value.into_scalar().max(0.0); | ||
} else if handle == self.half_height_handle { | ||
cone.half_height = value.into_scalar().max(0.0); | ||
} | ||
} | ||
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fn is_vector_handle(&self, _handle: Handle<Node>) -> bool { | ||
false | ||
} | ||
} |
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