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use glClientWaitSync with timeout=0 instead of glGetSynciv
audit #3975: Commit be4c357 pushed by mrDIMAS
August 31, 2024 19:15 18s master
August 31, 2024 19:15 18s
pixel buffer api improvements
audit #3974: Commit 2c38dc3 pushed by mrDIMAS
August 31, 2024 18:30 18s master
August 31, 2024 18:30 18s
pixel buffer for async framebuffer reads
audit #3973: Commit 1895039 pushed by mrDIMAS
August 31, 2024 15:41 18s master
August 31, 2024 15:41 18s
array_as_u8_slice_mut
audit #3972: Commit e8ca400 pushed by mrDIMAS
August 31, 2024 15:41 16s master
August 31, 2024 15:41 16s
fixed terrain shader compilation on webgl2
audit #3971: Commit 2868ea0 pushed by mrDIMAS
August 30, 2024 21:24 18s master
August 30, 2024 21:24 18s
fixed occlusion culling on wasm
audit #3970: Commit 9743fd4 pushed by mrDIMAS
August 30, 2024 19:07 19s master
August 30, 2024 19:07 19s
audit
audit #3969: Scheduled
August 30, 2024 15:05 16s master
August 30, 2024 15:05 16s
use uniform visibility buffer to improve cache utilization
audit #3968: Commit 4786663 pushed by mrDIMAS
August 30, 2024 13:06 24s master
August 30, 2024 13:06 24s
more optimizations for occlusion culling
audit #3967: Commit de7598d pushed by mrDIMAS
August 30, 2024 10:05 24s master
August 30, 2024 10:05 24s
slight perf optimization for occlusion culling
audit #3966: Commit 26849e4 pushed by mrDIMAS
August 29, 2024 20:41 16s master
August 29, 2024 20:41 16s
checked borrow in occlusion culling
audit #3965: Commit c854051 pushed by mrDIMAS
August 28, 2024 20:31 24s master
August 28, 2024 20:31 24s
enable occlusion culling by default
audit #3964: Commit 2aa3dc4 pushed by mrDIMAS
August 28, 2024 12:49 25s master
August 28, 2024 12:49 25s
fixed frustum culling
audit #3963: Commit 52c935c pushed by mrDIMAS
August 28, 2024 12:45 24s master
August 28, 2024 12:45 24s
use rgba8 pixel format for visibility buffer intead of r32f
audit #3962: Commit eecfc18 pushed by mrDIMAS
August 28, 2024 11:34 20s master
August 28, 2024 11:34 20s
removed redundant memory allocations each frame
audit #3961: Commit 6ecced4 pushed by mrDIMAS
August 27, 2024 16:13 21s master
August 27, 2024 16:13 21s
reduced tile size for better gpu parallelism
audit #3960: Commit 98b63b1 pushed by mrDIMAS
August 27, 2024 15:40 19s master
August 27, 2024 15:40 19s
use visibility test data from previous frame
audit #3959: Commit 32a350a pushed by mrDIMAS
August 27, 2024 15:05 18s master
August 27, 2024 15:05 18s
Merge branch 'occlusion_culling_no_query'
audit #3958: Commit aa032b2 pushed by mrDIMAS
August 27, 2024 09:43 19s master
August 27, 2024 09:43 19s
PipelineState::flush + finish
audit #3957: Commit 4e27d96 pushed by mrDIMAS
August 24, 2024 19:38 17s master
August 24, 2024 19:38 17s
get_image for gpu texture
audit #3956: Commit 28b07ac pushed by mrDIMAS
August 24, 2024 19:37 19s master
August 24, 2024 19:37 19s
added R32UI texture format
audit #3955: Commit e6e6714 pushed by mrDIMAS
August 23, 2024 20:16 19s master
August 23, 2024 20:16 19s
audit
audit #3954: Scheduled
August 23, 2024 15:05 21s master
August 23, 2024 15:05 21s
read_pixels_of_type to get typed pixels instead of raw bytes
audit #3953: Commit e6bbc8f pushed by mrDIMAS
August 23, 2024 09:02 19s master
August 23, 2024 09:02 19s
minor api improvements for graphics
audit #3952: Commit e35b03a pushed by mrDIMAS
August 23, 2024 09:01 18s master
August 23, 2024 09:01 18s
Experimental occlusion culling
audit #3951: Pull request #678 opened by mrDIMAS
August 22, 2024 18:03 21s occlusion_culling
August 22, 2024 18:03 21s