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improved performance of render data collection
audit #3999: Commit 31ba247 pushed by mrDIMAS
September 9, 2024 13:14 34s master
September 9, 2024 13:14 34s
September 8, 2024 20:36 17s
include cache sizes in rendering statistics
audit #3997: Commit c87a6bb pushed by mrDIMAS
September 8, 2024 20:15 19s master
September 8, 2024 20:15 19s
crossplatform data fetch from gpu
audit #3996: Commit a280786 pushed by mrDIMAS
September 7, 2024 21:19 20s master
September 7, 2024 21:19 20s
cache gl query objects
audit #3995: Commit 5a774c3 pushed by mrDIMAS
September 7, 2024 20:38 23s master
September 7, 2024 20:38 23s
hijack control over animations from animations container in absm
audit #3994: Commit 17c3dee pushed by mrDIMAS
September 7, 2024 16:39 20s master
September 7, 2024 16:39 20s
use ImmutableString in ValueBinding to make it smaller
audit #3993: Commit 691604e pushed by mrDIMAS
September 7, 2024 12:06 19s master
September 7, 2024 12:06 19s
speed up access to animation curve data
audit #3992: Commit 7bebe46 pushed by mrDIMAS
September 6, 2024 19:25 22s master
September 6, 2024 19:25 22s
audit
audit #3991: Scheduled
September 6, 2024 15:05 20s master
September 6, 2024 15:05 20s
fixed shadow map lod selection condition
audit #3990: Commit 0fe0d07 pushed by mrDIMAS
September 6, 2024 09:48 19s master
September 6, 2024 09:48 19s
simplified lifetimes + fixed docs
audit #3989: Commit 6a12ca1 pushed by mrDIMAS
September 5, 2024 20:18 18s master
September 5, 2024 20:18 18s
fixed panic in object sorting
audit #3988: Commit b7aa185 pushed by mrDIMAS
September 5, 2024 20:04 21s master
September 5, 2024 20:04 21s
do not skip light scatter rendering even if there's no fragments lit
audit #3987: Commit d87aa7e pushed by mrDIMAS
September 5, 2024 19:01 21s master
September 5, 2024 19:01 21s
September 5, 2024 19:00 21s
unbind pbo
audit #3985: Commit ef62d56 pushed by mrDIMAS
September 5, 2024 18:50 21s master
September 5, 2024 18:50 21s
removed dead code
audit #3984: Commit 01a9c27 pushed by mrDIMAS
September 4, 2024 18:54 19s master
September 4, 2024 18:54 19s
cache visibility info in spatial grid to bypass latency issues
audit #3983: Commit e333260 pushed by mrDIMAS
September 3, 2024 09:30 26s master
September 3, 2024 09:30 26s
moved occlusion culling into separate module
audit #3982: Commit a4b8825 pushed by mrDIMAS
September 2, 2024 19:52 17s master
September 2, 2024 19:52 17s
fixed redundant texture binding if it is already bound to pipeline
audit #3981: Commit 2259cbb pushed by mrDIMAS
September 2, 2024 11:38 22s master
September 2, 2024 11:38 22s
conservative occlusion culling
audit #3980: Commit 6502534 pushed by mrDIMAS
September 1, 2024 18:49 20s master
September 1, 2024 18:49 20s
fixed shaders
audit #3979: Commit 7046082 pushed by mrDIMAS
September 1, 2024 15:58 18s master
September 1, 2024 15:58 18s
use faster GL_STREAM_READ when reading textures
audit #3978: Commit 69f588f pushed by mrDIMAS
September 1, 2024 08:20 18s master
September 1, 2024 08:20 18s
fixed frame desync in occlusion culling
audit #3977: Commit 43f0f74 pushed by mrDIMAS
August 31, 2024 19:42 21s master
August 31, 2024 19:42 21s
non-blocking occlusion test
audit #3976: Commit 7991265 pushed by mrDIMAS
August 31, 2024 19:16 17s master
August 31, 2024 19:16 17s
use glClientWaitSync with timeout=0 instead of glGetSynciv
audit #3975: Commit be4c357 pushed by mrDIMAS
August 31, 2024 19:15 18s master
August 31, 2024 19:15 18s