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Merge pull request #10 from NotHyper-474/typo-fix
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Fix typo in Scripted Classes guide
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EliteMasterEric committed Aug 4, 2024
2 parents b7748dd + efe2af8 commit 9b166ec
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/20-using-hscript/20-02-scripted-classes.md
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@ There is a predefined list of classes which the game has set up to be scriptable
- `funkin.play.notes.notestyle.NoteStyle` for modifying the behavior of custom note styles.
- `funkin.play.cutscene.dialogue.Conversation` for providing unique behavior to custom dialogue conversations
- `funkin.play.cutscene.dialogue.DialogueBox` for providing unique behavior to custom dialogue boxes used in conversations
- `funkin.play.cutscene.dialogue.Speaker` for providing unique behavior to custom speakers used in converstaions
- `funkin.play.cutscene.dialogue.Speaker` for providing unique behavior to custom speakers used in conversations
- `funkin.ui.freeplay.Album` for defining custom behavior for Freeplay Albums.
- `funkin.modding.module.Module` for custom scripted Modules, which are scripts which receive events everywhere, rather than only in a specific context.

Expand All @@ -48,4 +48,4 @@ There are also scripted classes are also set up to be scriptable, but will only
- `flixel.FlxState`
- `flixel.FlxSubState`
- `flixel.addons.transition.FlxTransitionableState`
- `flixel.addons.ui.FlxUIState`
- `flixel.addons.ui.FlxUIState`

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