Releases: FirstPersonKSP/FreeIva
Releases · FirstPersonKSP/FreeIva
v0.2.5.0 - Mk2Expansion, Mk3Expansion, Near Future Spacecraft
Controls: https://github.com/pizzaoverhead/FreeIva/wiki/Controls
Support: https://discord.gg/vBDzZAq3AF
Dependencies
- ModuleManager is required.
- B9PartSwitch is recommended for passable variants of some of the stock parts.
- Reviva is recommended for even more passable variants of some stock and modded parts.
- RasterPropMonitor and ASET props are recommended for the stock inline docking ports.
Notable Changes
- Added Mk2 Expansion support, including all of its structural pieces. Reviva is recommended.
- Added Mk3 Expansion support, including all of its structural pieces. Reviva is recommended.
- Added Near Future Spacecraft support, including the Vexarp IVA layouts.
- If B9PartSwitch is installed all stock adapter, Rockomax, and mk3 tanks get an option to add a passable crew tube with a penalty to resource capacity and mass ratio. Slanted adapters also require Reviva.
- Revamped internal models for docking ports, large Rockomax adapter, and FLA10 adapter.
- Inline docking ports now have a dedicated control console with RPM support for docking
- Added an options to disable collisions and the tutorial window (see settings.cfg)
Bug Fixes Etc.
- Habtech door prop gets a window plug when it's blocked
- Fixed some issues in planetside crew tubes
- NFProps Cabin door is now clickable
- Fixed a bug where probe control room internals could be incorrectly created
- Added ability for hatches to use depth masks to make sure you can't see distant internal models through their windows
- Clicking on a hatch handle doesn't bypass connection checks
- Fixed a bug where hatches would not be connected after docking
- Fixed an issue that could block mouse clicks
Known Issues
- Windows in distant parts do not render correctly
Pretty Pictures of New Stuff
v0.2.4 - Kerbalism, Mk3 Cockpits, Docking Ports, and more
Controls: https://github.com/pizzaoverhead/FreeIva/wiki/Controls
Support: https://discord.gg/vBDzZAq3AF
Dependencies
- ModuleManager
- Reviva is recommended if you use certain structural parts from Planetside or StockalikeStationPartsExpansion that change their shape based on B9PartSwitch variants. Reviva will allow for altering the internal model as well.
Notable Changes
- Support for Kerbalism's GravityRing and Greenhouse parts
- SSPX centrifuges no longer break when Kerbalism is installed
- Support for modded mk3 cockpits: KermanTech, Ultimate Shuttle IVA, and Mk3 Shuttle Mid-Deck
- Support for Extra Docking Ports
- Support for SDHI Service Module System
- All stock part EVA hatches now have an attachment node so you can connect other crewed parts there to pass through
- Added tutorial window and additional button prompts
Bug Fixes
- Raised camera height when standing in gravity
- Internals of distant parts are no longer visible when looking out windows
- Can no longer interact with hatches and seats through walls
- Fixed an issue that would occasionally block mouse clicks while unbuckled
- Fixed some issues related to crew transfers
- Tweaked console collider in mk1pod so you can squeeze under it
Known Issues
- Windows in distant parts do not render correctly
v0.2.3 - KPBS Support, bugfixes
Controls: https://github.com/pizzaoverhead/FreeIva/wiki/Controls
Support: https://discord.gg/vBDzZAq3AF
Dependencies
- ModuleManager
- Reviva is recommended if you use certain structural parts from Planetside or StockalikeStationPartsExpansion that change their shape based on B9PartSwitch variants. Reviva will allow for altering the internal model as well. See known issues below.
Notable Changes
- Support for Kerbal Planetary Base Systems - Requires HabTech Props
Bug Fixes
- Fix some issues caused by restock changes
- Fixed hatch tubes appearing in unsupported parts
- Other minor stuff
Known Issues
- Windows in distant parts do not render correctly
- When using a part that swaps internals with Reviva, physics will go crazy on the first launch of the vessel. Reverting to launch should fix it. NOTE this has been fixed in Reviva 0.8
- The internals of distant parts are visible through windows
v0.2.2 - The one with gravity, SSPXr, and Buffalo2
Controls: https://github.com/pizzaoverhead/FreeIva/wiki/Controls
Support: https://discord.gg/vBDzZAq3AF
Dependencies
- ModuleManager
- Reviva is recommended if you use certain structural parts from Planetside or StockalikeStationPartsExpansion that change their shape based on B9PartSwitch variants. Reviva will allow for altering the internal model as well. See known issues below.
Notable Changes
- Movement in gravity (including crouching, jumping and ladders) is fully supported. See the Controls page for more info
- Full support for Stockalike Station Parts Expansion Redux
- Full support for Buffalo 2
- The centrifuges from SSPX will provide artificial gravity. See the Controls page for more info.
- Faster and more accurate mesh cutter
- Added support for Planetside adapter parts
Bug Fixes
- Fixed leaking OnCameraChanged event handler
- Fixed jittering in movement
- Fix NREs when leaving IVA mode
- The bottoms of stock docking ports are now solid when not attached to something traversible
- Fixed a rendering order issue with transparent geometry
- Scaled hatch props now scale their tubes properly
- Added an internal model to the mk1 structural fuselage
- Fixed cutout meshes (hexagonal prisms, etc) being left behind when the blocked prop was used
Known Issues
- Windows in distant parts do not render correctly
- When using a part that swaps internals with Reviva, physics will go crazy on the first launch of the vessel. Reverting to launch should fix it. NOTE this has been fixed in Reviva 0.8
- The internals of distant parts are visible through windows
v0.2.1 - Planetside Exploration Technologies Support
Controls: https://github.com/pizzaoverhead/FreeIva/wiki/Controls
Support: https://discord.gg/vBDzZAq3AF
Dependencies
- ModuleManager
- Reviva is recommended if you use the vertical node part from Planetside - it has several different configurations, and Reviva is necessary to alter the internal models to match the external configuration.
Notable Changes
- All parts from Planetside Exploration Technologies are now supported
- Fix hatch open sound playing on spawn
- Fixed kerbal heads re-appearing
- Fix jittery camera at pitch limits
- Ships with loops of parts (self-docking) now work
- Adjusted colliders in mk1 and mk1-3 pods
- Can now board a part from EVA even if there are no empty seats in it
- Can now go EVA from stock docking ports
- Don't spawn ProbeControlRoom IVAs for probes
- Movement now uses momentum and acceleration
- Hatches that are blocked on the other side will change their appearance
- Fix a model problem in dockingPortJr
- remove ModuleFreeIva from cloned RP-0 parts
- Fix some non-serious errors
- Adjust inline docking port internals
Known Issues
- Windows in distant parts do not render correctly
Free IVA v0.2
Controls: https://github.com/pizzaoverhead/FreeIva/wiki/Controls
Support: https://discord.gg/vBDzZAq3AF
Dependencies
- ModuleManager
Notable Changes
- All stock and DLC crewed parts and docking ports (and several adapters) are supported
- Fixed many buckling/unbuckling issues
- You can now go EVA from most hatches that aren't connected to anything
- Added custom hatch props with clickable handles
- Added custom harness and seatbelt props with clickable buttons
- IVA colliders can now be built in regular MODEL nodes
- Sorted out collision layer issues
- Lots of other stuff
Known Issues
Free IVA v0.1.2
0.1.2 (2021-03-27)
- Added placeholder Station Hub IVA.
- Added converter for using part colliders as IVa colliders.
- Added floor colliders for all IVA parts.
- Fixed error on part destroyed.
Free IVA v0.1.1
0.1.1 (2021-03-21)
- Rebuilt for KSP 1.11.
- Moved to github.
- Improved gravity mode.
- Added jumping.
- Fixed issues with craft containing multiple instances of the same part.
- GUI cleanup.
- Made sounds configurable.
- Assorted small bugfixes.