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get ox_inventory updates #3
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klandestino7
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Remove recursion and safeguard against potential infinite recursion. May resolve #1645 (no full repro provided).
As the weapon wheel export is too complex for the minds of "standalone vmenu nd_core" rp servers - here's the solution. Includes some other tweaks like disabling hotkeys without needing to struggle with setting a statebag. Resolves #1643.
Defaults to the player values.
Additionally adds a possible third response from the callback event, for handling server-side notifications.
If for whatever reason you decide to put your license points really really really close together, it can get a bit weird.
Text prompts for evidence, stashes, shops, crafting. Resolves #1700.
This probably should have been changed eons ago.
I don't know why GTA5's weapon/ammo natives are so dogshit. Resolves #1712.
People keep attributing this to the target inventory not being loaded, e.g. stash is not registered.
It's been 2 years since I first asked people to add more of these. /sigh
Removes the cancer that is qbcore.
Lazy workaround for #1766.
Since we've have a billion issues posted complaining about default game behaviour.
Generally crafting cannot be triggered by the UI if missing items, however this fails when trying to craft multiple times. Without this, the item count is only checked after finishing the progress bar. Aside from poor UX, it may also fail to remove items from the inventory if they are given during the crafting process. Fixes #1800.
Should resolve #1801.
#1802) Co-authored-by: Linden <[email protected]>
Prevent some errors caused by other errors (which people always ignore).
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