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get ox_inventory updates #3

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T-001v2r3 and others added 30 commits May 10, 2024 05:18
Remove recursion and safeguard against potential infinite recursion.
May resolve #1645 (no full repro provided).
As the weapon wheel export is too complex for the minds of
"standalone vmenu nd_core" rp servers - here's the solution.

Includes some other tweaks like disabling hotkeys without
needing to struggle with setting a statebag.

Resolves #1643.
Additionally adds a possible third response from the callback event,
for handling server-side notifications.
If for whatever reason you decide to put your license points
really really really close together, it can get a bit weird.
Text prompts for evidence, stashes, shops, crafting.
Resolves #1700.
This probably should have been changed eons ago.
I don't know why GTA5's weapon/ammo natives are so dogshit.
Resolves #1712.
People keep attributing this to the target inventory not being
loaded, e.g. stash is not registered.
It's been 2 years since I first asked people to add more of these.
/sigh
thelindat and others added 30 commits August 5, 2024 19:56
Removes the cancer that is qbcore.
Since we've have a billion issues posted complaining about
default game behaviour.
Generally crafting cannot be triggered by the UI if missing items,
however this fails when trying to craft multiple times.

Without this, the item count is only checked after finishing the
progress bar. Aside from poor UX, it may also fail to remove items
from the inventory if they are given during the crafting process.

Fixes #1800.
Prevent some errors caused by other errors (which people
always ignore).
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