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To elaborate on that change mentioned at the bottom of the commit message, this is currently happens on the public Barotrauma branch when you decide you want to make a humanoid character walk with their arms forwards
Barotrauma.2024-09-10.02-16-41.mp4
While here's what happens with the modifications made in this PR (namely, checking to see if the character is flipped to decide the horizontal sign of the hand offset instead of the sign of the horizontal movement value)
Barotrauma.2024-09-10.02-22-16.mp4
And finally, an example of the new "ApplyHandMoveOffsetWhenStationary" parameter at work:
Barotrauma.2024-09-10.02-26-33.mp4