aoi.js-lavalink is a package used to bring the functionality of lavalink to aoi.js fast and easy.
Get started by installing the latest version of this package within your project.
npm install github:faf4a/lavalink
To add the functionality to your client, we have to import the lavalinkManager
class.
const { AoiClient, LoadCommands } = require("aoi.js");
const { lavalinkManager } = require("aoi.js-lavalink");
const client = new AoiClient({
token: "DISCORD BOT TOKEN",
prefix: "DISCORD BOT PREFIX",
intents: ["MessageContent", "Guilds", "GuildMessages", "GuildVoiceStates"],
events: ["onInteractionCreate", "onMessage"],
database: {
type: "aoi.db",
db: require("@akarui/aoi.db"),
dbType: "KeyValue",
tables: ["main"],
securityKey: "a-32-characters-long-string-here",
},
});
const lavalink = new lavalinkManager(client, {
host: "0.0.0.0", // Server Address
port: 0000, // Server Port
password: "youshallnotpass", // Lavalink Server Password
secure: false, // HTTP/HTTPS protocol
events: ["trackStart", "trackEnd"], // Array of events that can be used.
// debug: true // Used to enable debugging, not pretty but could help to debug your issues.
});
// Adding events
lavalink.addEvent("trackStart", {
code: `$log[Now playing $trackInfo[uri]!]`
});
(No lavalink server? https://lavalink.moebot.pro/non-ssl check this out!)
Event Names | Parameters | Description |
---|---|---|
nodeCreate |
node | Emitted once a node gets created |
nodeConnect |
node | Emits when a node connects |
nodeReconnect |
node | Emits when a node attempts a reconnect |
nodeDisconnect |
node, reason: { code?: number, reason?: string } |
Emits when a node disconnects |
nodeError |
node, error | Emits when a node throws errors |
nodeRaw |
payload | Emits every payload from a Node |
playerCreate |
player | Emits when a player gets created |
playerDestroy |
player | Emits when a player gets destroyed |
queueEnd |
player, track, payload | Emits when the queue End |
playerMove |
player, initChannel, newChannel | Emits when the player moves from a Voice Channel to another one |
playerDisconnect |
player, oldChannel | Emits when the player Leaves the VC |
trackStart |
player, track, payload | Emits when a track starts to play |
trackEnd |
player, track, payload | Emits when a track ends playing |
trackStuck |
player, track, payload | Emits when a track gets stucked and skips the track |
trackError |
player, track, payload | Emits when a track errors and skips it |
socketClosed |
player, payload | Emits when a connection gets closed |