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Add a -c flag to the biome brush to set entire column (#2235)
* Add a -c flag to the biome brush to set entire column * Use new region factories that take fixed positions * Rename to FixedHeight from just Fixed
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45 changes: 45 additions & 0 deletions
45
...ore/src/main/java/com/sk89q/worldedit/regions/factory/FixedHeightCuboidRegionFactory.java
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/* | ||
* WorldEdit, a Minecraft world manipulation toolkit | ||
* Copyright (C) sk89q <http://www.sk89q.com> | ||
* Copyright (C) WorldEdit team and contributors | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <https://www.gnu.org/licenses/>. | ||
*/ | ||
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package com.sk89q.worldedit.regions.factory; | ||
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import com.sk89q.worldedit.math.BlockVector3; | ||
import com.sk89q.worldedit.regions.CuboidRegion; | ||
import com.sk89q.worldedit.regions.Region; | ||
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/** | ||
* A factory for a cuboid region, with a fixed minimum and maximum Y position. | ||
*/ | ||
public class FixedHeightCuboidRegionFactory implements RegionFactory { | ||
private final int minY; | ||
private final int maxY; | ||
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public FixedHeightCuboidRegionFactory(int minY, int maxY) { | ||
this.minY = minY; | ||
this.maxY = maxY; | ||
} | ||
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@Override | ||
public Region createCenteredAt(BlockVector3 position, double size) { | ||
CuboidRegion region = CuboidRegion.fromCenter(position, (int) size); | ||
region.setPos1(region.getPos1().withY(minY)); | ||
region.setPos2(region.getPos2().withY(maxY)); | ||
return region; | ||
} | ||
} |
43 changes: 43 additions & 0 deletions
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...e/src/main/java/com/sk89q/worldedit/regions/factory/FixedHeightCylinderRegionFactory.java
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/* | ||
* WorldEdit, a Minecraft world manipulation toolkit | ||
* Copyright (C) sk89q <http://www.sk89q.com> | ||
* Copyright (C) WorldEdit team and contributors | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <https://www.gnu.org/licenses/>. | ||
*/ | ||
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package com.sk89q.worldedit.regions.factory; | ||
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import com.sk89q.worldedit.math.BlockVector3; | ||
import com.sk89q.worldedit.math.Vector2; | ||
import com.sk89q.worldedit.regions.CylinderRegion; | ||
import com.sk89q.worldedit.regions.Region; | ||
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/** | ||
* A factory for a cylinder region, with a fixed minimum and maximum Y position. | ||
*/ | ||
public class FixedHeightCylinderRegionFactory implements RegionFactory { | ||
private final int minY; | ||
private final int maxY; | ||
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public FixedHeightCylinderRegionFactory(int minY, int maxY) { | ||
this.minY = minY; | ||
this.maxY = maxY; | ||
} | ||
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@Override | ||
public Region createCenteredAt(BlockVector3 position, double size) { | ||
return new CylinderRegion(position, Vector2.at(size, size), minY, maxY); | ||
} | ||
} |
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