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頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン

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Animation Texture Baker for Unity

Description

  • Bake vertex of Animation(legacy) to Texture2D
  • Bake data of Positions and Normals

  • Original GameObject has Animation Component, SkinnedMeshRenderer, Bones.
  • Convert Animation-Data to Texture2D.

data of Positions.

data of Normals.

Converted, has only one GameObject.

running.

Animation Texture Baker

  • C# script(for setup)
  • ComputeShader(Texture Generator)
  • Shader(Texture Animation Player)

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頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン

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