Releases: DorianTheGrey/DU-DamageReport
v3.31 - Many small cleanups and some performance improvements
v3.2 Reinitiated Development
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I am back after a long break. I wholeheartedly thank Bayouking1 and kalazzerx for maintaining their forks of this script to support the community.
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It will take a week or two to get the new updates to you. I did a lot of preparations to add three new tabs for your DamageReport-screens: AGG, MAP and FTL (Flight Telemetry). Stay tuned. :)
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I will be looking at the new screen changes from Novaquark to redo the entire rendering part of the script.
v3.13 Bug fixing
- Fuel tank color changed didn't save properly. Fixed now.
v3.12 Prevent Damage Report from processing key presses
- Added the parameter "DisallowKeyPresses" in the LUA parameters (default is false). If you set it to true, Damage Report will not process any key presses. This will significantly limit the usability of your HUD mode, but if you need your keys for other scripts/huds, this is your solution. You can always toggle it back on if you are about to (have) a larger repair job to do. The HUD mode can still be activated through the screens by pressing the HUD button.
v3.11 Minor bug fix
- Resetting Colors and Background didn't reset "New Color" color display for fuel tanks. Fixed now.
v3.1 Bugfixing
- Fixed fuel tank duplication bug.
v3.0
Upgraded to version 3.0. Refactored, highly modified version. Optimizations pending.
v3.04 Integrated Container Optimization and Fuel Tank Optimization
Finally the formula is working. You need to enter your skills in the lua parameters for the script to calculate the correct data.
v3.03 Bugfixing
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Fixed a bug in which Rocket Tanks S would be recognized as Rocked Tanks XS
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Worked on fixing the problem with the "Fuel Tank Optimization" talent. The "Fuel Tank Optimization" talent in "Stock Control" is currently not doing what it says. It should reduce the weight of your fuel by 5 percent, but it's more like 9.1-something percent. As we do not know the exact number, we put 9 percent into the formula. Your tanks will seem a tiny bit emptier than they actually are, this will be fixed as soon as I know the exact data.
v3.02 Bugfixing
More bugfixing for v3.0/v3.1
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Added the Stock Control -> Fuel Tank Optimization talent. I am still unsure about the formula as it's not expressed well in the description and I am days away to train it myself. Will iterate with testers.
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Talents / stats now need to be set in the lua parameters, not on the settings page any longer. (The amount of content on the page was the number one reason for script CPU crashes, so until I have added a "next page", the talents / stats need to be set in the lua parameters instead.)
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There's a small warning system now. If you have not set your ships name or didnt set any talents in the lua parameters, there will be warning on the start screen. Same is true if you forgot to link a databank.
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Starting in HUD Mode (no screens attached) will now inform you about it in the lua chat.
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Fixed several bugs in regards to the fuel mode.