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Added Damage Report HUD Mode as well as element highlighting in 3D space
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DorianTheGrey committed Oct 29, 2020
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339 changes: 339 additions & 0 deletions DamageReport_2_1.json

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8 changes: 5 additions & 3 deletions README.md
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![Standard View](https://github.com/DorianTheGrey/DU-DamageReport/blob/main/img/DR_Logo1.png)

# Damage Report v1.52 (DU-DamageReport)
# Damage Report v2.1 (DU-DamageReport)

### A multi-screen capable, touch enabled, easy to install ship damage reporting script for **Dual Universe**.

**Find that one damaged element faster. Have an eye on the elements of your ship which are hidden by honeycomb. Always know what has been damaged after hitting that tower due to lag near a marketplace. Don't get off your pilot seat to determine whether you need to land and repair immediatelly or have time until you arrived home at your base. Always have an overview during pvp which systems have been hit and have all the data to decide when it's time to run.**
**Find that one damaged element faster. Have an eye on the elements of your ship which are hidden by honeycomb. Always know what has been damaged after hitting that tower due to lag near a marketplace. Don't get off your pilot seat to determine whether you need to land and repair immediatelly or have time until you arrived home at your base. Always have an overview during pvp which systems have been hit and have all the data to decide when it's time to run. Highlight damaged or broken elements in 3D space through the HUD Mode to find what you want to repair much faster.**

*Created By Dorian Gray*

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**Installation and usage description as well as the roadmap are below the images.**

![Activate HUD Mode Standard View](https://github.com/DorianTheGrey/DU-DamageReport/blob/main/img/ActivateHUDMode.png)
![Standard View](https://github.com/DorianTheGrey/DU-DamageReport/blob/main/img/StandardView.png)
![Cockpit](https://github.com/DorianTheGrey/DU-DamageReport/blob/main/img/InstalledToShip2.png)
![HUD Mode](https://github.com/DorianTheGrey/DU-DamageReport/blob/main/img/DamageReportHUD.png)
![All systems nominal](https://github.com/DorianTheGrey/DU-DamageReport/blob/main/img/AllSystemsNominal2.png)
![Change Sorting](https://github.com/DorianTheGrey/DU-DamageReport/blob/main/img/ChangeSorting.png)
![Simulation Mode](https://github.com/DorianTheGrey/DU-DamageReport/blob/main/img/SimulatedView.png)
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### Usage

1. The script simply displays your damage data of your ship onto 1 to X screens, separated by damaged modules as well as broken modules. You can click on the captions of any screen to change the sorting (by damage, by health or by id). If you click on the title ("Damage Report"), you can enter Simulation Mode (see 3.)
1. The script simply displays your damage data of your ship onto 1 to X screens, separated by damaged modules as well as broken modules. You can click on the captions of any screen to change the sorting (by damage, by health or by id). If you click on the title ("Damage Report"), you can enter Simulation Mode (see 3.). If you activate HUD mode (click on the screen), you can use the arrow-up and arrow-down keys to highlight elements, so that blinking markers in 3D space help you find it.
2. Rightclicking on your Programming Board -> Advanced -> Edit LUA parameters allows you to change four values:
* [Optional] If you enable UseMyElementNames the display on the screens will not label damaged/broken elements by their type but by the name you gave them (truncated to 25 characters). Please note you can also click on the "Element Type" label on any connected screen to switch the mode.
* [Optional] You can change the update interval in which the damage data of your ship will be scanned and processed. By default, this is 1 second. Please note that your screens will only refresh if your data changed.
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