An Unreal Engine asset to fix the most common FPS problems in an easy way π«
Weaponfovandclippingfix-V2.0-Github-4.mp4
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Latest Update: July 24th, 2022
Note: A good understanding of Blueprint Components, Materials & Material Functions will be useful if you want to modify content.
Video Preview / Documentation / Official Website / GitHub Profile
This asset allows you to fix the most common problem in FPS projects: Clipping and FOV. It includes customized Material Functions that allows you to fix every mesh material in a First Person Shooter.
This is what you can modify:
- Material Functions
- Weapon FOV value
- Weapon Clipping
- Weapon Camera Sway
- Weapon Movement Sway
Read the manual here: HERE
This asset also includes the following content, useful for any First Person Game:
- Weapon Sway Components: Add it to your character and make your game feeling more professional
If you have any questions, contact me and I will answer you and include your question into the User's Manual.
- OFFICIAL WEBSITE: www.gerlogu.com
- CONTACT EMAIL: [email protected]
No fire effects nor animations are included.
Features:
- Fix First Person Weapon Clipping by using included Material Functions
- Fix First Person Weapon FOV by using included Material Functions
- Customize World FOV and Weapon FOV separately
- Includes fully customizable Material Functions
- Camera Sway Component that allow your weapon to move with the camera
- Movement Sway Component that allow your weapon to move with the player lateral movement
Number of Blueprints: 10
Number of Macro Libraries: 1
Number of Data Tables: 1
Number of Structures: 1
Number of Material Functions: 3
Number of Materials: 6
Texture Resolutions: Anyone is valid
Input:
Action Mappings
- Jump: Gamepad Face Button Down | Spacebar
Axis Mappings
- HorizontalMovement: D (1.0) | A (-1.0) | Gamepad Left Thumbstick X-Axis (1.0)]
- VerticalMovement: W (1.0) | S (-1.0) | Gamepad Left Thumbstick Y-Axis (1.0)]
Network Replicated: No
Supported Development Platforms: All
Documentation: HERE
Important/Additional Notes: Contact me and I will answer you and include your question into the User Manual.