A logical hex-grid implementation based on Amit Patel's examples at http://www.redblobgames.com/grids/hexagons/.
This is a library designed to make computing hexagonal grid geometry straightforward and to enable a broad category of operations to get collections of hexes in various configurations surrounding or in relating to a given hex. Furthermore, it provides functionality to round a 2D point (i.e. cursor screen position or 2D world position) to the nearest hex.
This being said, this is a logical hex grid library. It does not actually lay hexes out in memory. It is purely a mathematical model to make that easier, should you need to do it. This, of course, means that this library will not consume large amounts of memory unless you use it to do that yourself.
A NuGet package of HexGrid (not including test libraries) is now available for download!
Doxygen HTML docs are provided and are relatively complete.
A NUnit test project is included with reasonably complete unit test coverage. It isn't 100% complete, but each function is run and compared against an expected result to test for correctness at least.
If I missed anything, please let me know or submit a PR.
Written by Jeff Rose ([email protected])
Licensed under the MIT License. See the LICENCE file for more information.