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Story objects

Dmitriy edited this page Dec 30, 2016 · 4 revisions

The left panel contains story objects. This is their description:

  1. Quest - This is list of your qustions. After you added this object, will available start quest node (Plugin supports drug and drop). This node is root for quest. Quest activate when add fist quest phase.

  2. Character - Character has within themselves graph dialog, in this grap you must create dialogs for character. Also he has links to ACharecter_StoryGraph objects witch places on level. Character has two states dead and alive witch switch using ChangeState() metod ACharecter_StoryGraph object.

  3. PlaceTrigger - This is interactiv object. Trigget as character has outer links to APlaceTrigger_StoryGraph objects. It has message graph/ In this graph you mast create massages to interactive with trigger. Trigger has 3 work mode:

UnInteractive - You must determinate change trigger state in blueprint. Interactive - Trigger will switch to active state when you call the Active() metod. AdvanceInteractive - When you call metod Active() will be open message dialog, witch you determinatein message graph.

  1. DialogTrigger - this object need for interaction between the graphs. In dialog or message graph you can set it state.

  2. InventoryItem - Stiry inventory item this object have outer links on AInventoryItem_StoryGraph, it has phase witch determinate in property. Phases can switch in dialog or message graph. Pahses will add to default object states (Unactive, OnLevel, InInventory).

  3. Others - Others objects they dont have states but are involved in the plot.

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