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Add Lower Hand on Contested Checks when Knocked Down + Entangled #62

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Tracked by #68
LockerM opened this issue May 10, 2022 · 0 comments · Fixed by #68
Closed
Tracked by #68

Add Lower Hand on Contested Checks when Knocked Down + Entangled #62

LockerM opened this issue May 10, 2022 · 0 comments · Fixed by #68
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Minor Fix Consistent small edit or typo
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@LockerM
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LockerM commented May 10, 2022

Description

When a creature is Knocked Down they should make any Strength or Agility check with Lower Hand.

When a creature is Entangled, they should make any Agility check with Lower Hand.

Suggested resolution

I'm open to making this more universal across more status conditions to affect negative draws, I just was working on some enemy design and was thinking about an enemy knocking someone down and then wanting to apply another status condition - if the contested check is Agility or Strength it would make sense that the creature would be slower to do that since they are now knocked down.

Entangled felt similar but didn't want to make that identical with strength and agility, so I think that one can just be Agility.

removed additional note on Stunned

@LockerM LockerM added the Minor Fix Consistent small edit or typo label May 10, 2022
@LockerM LockerM changed the title Add Lower Hand on Contested Checks when Knocked Down + Stunned + Entangled Add Lower Hand on Contested Checks when Knocked Down + Entangled May 10, 2022
@CBroz1 CBroz1 added this to the 1.0.0b1 milestone May 23, 2022
@CBroz1 CBroz1 self-assigned this May 23, 2022
@CBroz1 CBroz1 mentioned this issue Jun 4, 2022
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@CBroz1 CBroz1 linked a pull request Jun 4, 2022 that will close this issue
10 tasks
@CBroz1 CBroz1 modified the milestones: 1.0.0bX, 1.0.0aX Aug 18, 2022
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Minor Fix Consistent small edit or typo
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