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Known Problems
This page will lists all problems known in Live Simulator: 2, ordered by their date of reported.
Version: v3.0.0-beta1
Fixed In: v3.0.3
Some graphics drivers doesn't support the usage of R8 single-channel texture (Adreno 5xx and later GPUs). LÖVE 11.2 and earlier just check if it's either GL3 or GLES3 and assume R8 available, which is not the case. This has been fixed in LÖVE 11.3 at love2d/love@364718f, but since LS2 uses master
branch of LÖVE, the fix can arrive earlier.
Version: v2.0.0
Fixed In: v4.0.0-beta3/v3.0.7
LÖVE 11.0 supports MRT (Multi-Render Target) and declares ~8 pixel shader output. Mind you, this feature is not used by LS2. Unfortunately, some drivers notably Adreno driver in Android and Intel HD Graphics in Windows always making the shader use the output bandwidth of the entire array even though only one canvas is actually active which in turns making the pixel shader very slow (~8x). LÖVE fixes this in LÖVE 11.3 at love2d/love@1896f82. Live Simulator: 2 workaround this by backporting LÖVE 11.3 shader stage code and inject it to LOVE code.