A simple Dice Roller implemented in PHP.
<?php
// First: import needed class
use Bakame\DiceRoller\Factory;
// Factory allow us to create dice cup.
$factory = Factory::fromSystem();
// We create the cup that will contain the two die:
$cup = $factory->newInstance('2D6');
// Roll and display the result:
echo $cup->roll()->value(); // returns 6
This is a fork of Ethtezahl/Dice-Roller. The goal of this package is to build a modern PHP package which follow best practices while creating a fun OSS project.
You need PHP >= 8.0 but the latest stable version of PHP is recommended.
$ composer require bakame-php/dice-roller
All classes are defined under the Bakame\DiceRoller
namespace.
$ bin/roll --iteration=3 --logs 2D3+5
====== ROLL RESULTS =======
Result #1: 8
Result #2: 10
Result #3: 10
====== ROLL TRACE =======
[Bakame\DiceRoller\Cup::roll] - 2D3 : 1 + 2 = 3
[Bakame\DiceRoller\Arithmetic::roll] - 2D3+5 : 3 + 5 = 8
[Bakame\DiceRoller\Cup::roll] - 2D3 : 3 + 2 = 5
[Bakame\DiceRoller\Arithmetic::roll] - 2D3+5 : 5 + 5 = 10
[Bakame\DiceRoller\Cup::roll] - 2D3 : 3 + 2 = 5
[Bakame\DiceRoller\Arithmetic::roll] - 2D3+5 : 5 + 5 = 10
Use the library factory to simulate the roll of two six-sided die
<?php
use Bakame\DiceRoller\Factory;
$factory = Factory::fromSystem();
$pool = $factory->newInstance('2D6+3');
echo $pool->notation(); // returns 2D6+3
echo $pool->roll()->value(); // returns 6
Use the library bundled rollable objects to build a dice pool to roll.
<?php
use Bakame\DiceRoller\Cup;
use Bakame\DiceRoller\SidedDie;
use Bakame\DiceRoller\Arithmetic;
$die1 = new SidedDie(6);
$die2 = new SidedDie(6);
$cup = new Cup($die1, $die2);
$pool = Arithmetic::add($cup, 3);
echo $pool->notation(); // returns 2D6+3
echo $pool->roll()->value(); // returns 12
<?php
use Bakame\DiceRoller\Factory;
use Bakame\DiceRoller\MemoryTracer;
$tracer = new MemoryTracer();
$factory = Factory::fromSystem();
$pool = $factory->newInstance('2D6+3', $tracer);
echo $pool->notation(); // returns 2D6+3
$roll = $pool->roll();
echo $roll->value(); // displays 12
echo $roll->operation(); // displays 9 + 3
foreach ($tracer as $trace) {
echo sprintf(
'[%s] - %s : %s = %s',
$trace->context()->source(),
$trace->context()->notation(),
$trace->operation(),
$trace->value()
), PHP_EOL;
}
// [Bakame\DiceRoller\Cup::roll] - 2D6 : 5 + 4 = 9
// [Bakame\DiceRoller\Arithmetic::roll] - 2D6+3 : 9 + 3 = 12
In order to roll the dice, the package comes bundles with a factory class,
Bakame\DiceRoller\Factory
, to create a Rollable
object from the result
of such parsing. The factory is able to extract roll rules in a case
incensitive way from a string notation and convert them into an PHP Rollable
object.
Here's the list of supported roll rules by Bakame\DiceRoller\Factory
.
Annotation | Examples | Description |
---|---|---|
NDX |
3D4 |
create a dice pool where N represents the number of dices and X the number of sides. If X is omitted this means you are requesting a 6 sides basic dice. If N is omitted this means that you are requestion a single dice. |
NDF |
3DF |
create a dice pool where N represents the number of fudge dices. If N is omitted this means that you are requestion a single fugde dice. |
ND% |
3D% |
create a dice pool where N represents the number of percentile dices. If N is omitted this means that you are requestion a single percentile dice. |
ND[x,x,x,x,...] |
2D[1,2,2,5] |
create a dice pool where N represents the number of custom dices and x the value of a specific dice side. The number of x represents the side count. If N is omitted this means that you are requestion a single custome dice. a Custom dice must contain at least 2 sides. |
oc |
^3 |
where o represents the supported operators (+ , - , * , / , ^ ) and c a positive integer |
!oc |
!>3 |
an explode modifier where o represents one of the supported comparision operator (> , < , = ) and c a positive integer |
[dh,dl,kh,kl]z |
dh4 |
keeping or dropping the lowest or highest z dice |
When using the factory:
- Only 2 arithmetic modifiers can be appended to a given dice pool.
- The
=
comparison sign when using the explode modifier can be omitted
TIP: You should use parenthesis to add more modifiers to your pool
The Factory
can optionally attach a tracer to any object that can be traced.
<?php
namespace Bakame\DiceRoller;
final class Factory
{
public function __construct(RandomIntGenerator $randomIntGenerator);
public function newInstance(string $notation, Tracer $tracer = null): Rollable;
}
Using both classes we can then parse the following notation.
<?php
use Bakame\DiceRoller\Factory;
$factory = Factory::fromSystem();
$cup = $factory->newInstance('3D20+4+D4!>3/4^3');
echo $cup->roll()->value();
If the Factory
is not able to parse or create a Rollable
object from the string notation a Bakame\DiceRoller\CanNotBeRolled
exception will be thrown.
The Factory::newInstance
method always returns objects implementing the Bakame\DiceRoller\Rollable
interface.
<?php
namespace Bakame\DiceRoller;
interface Rollable
{
public function minimum(): int;
public function maximum(): int;
public function roll(): Roll;
public function notation(): string;
}
Rollable::minimum
returns the minimum value that can be returned during a roll;Rollable::maximum
returns the maximum value that can be returned during a roll;Rollable::roll
returns a aRoll
object.Rollable::notation
returns the object string notation.
All exceptions thrown by the package extends the basic Bakame\DiceRoller\CanNotBeRolled
exception.
In addition to the Rollable
interface, all dices objects implement the Dice
interface. The size
method returns the die sides count.
<?php
use Bakame\DiceRoller\Rollable;
interface Dice extends Rollable
{
public function size(): int;
}
The following die type are bundled in the library:
Class Name | Definition |
---|---|
SidedDie |
classic die |
FudgeDie |
3 sided die with side values being -1 , 0 and 1 . |
PercentileDie |
100 sided die with values between 1 and 100 . |
CustomDie |
die with custom side values |
- A die object must have at least 2 sides otherwise a
Bakame\DiceRoller\SyntaxError
exception is thrown on instantiation. - If a named constructor does not recognize the string notation a
Bakame\DiceRoller\Exception\UnknownNotation
exception is thrown.
<?php
use Bakame\DiceRoller\CustomDie;
use Bakame\DiceRoller\FudgeDie;
use Bakame\DiceRoller\PercentileDie;
use Bakame\DiceRoller\SidedDie;
$basic = new SidedDie(3);
echo $basic->notation(); // 'D3';
$basic->roll()->value(); // may return 1, 2 or 3
$basic->size(); // returns 3
$basicBis = SidedDie::fromNotation('d3');
$basicBis->notation() === $basic->notation();
$custom = CustomDie::fromNotation('D[3,2,1,1]');
echo $custom->notation(); // 'D[3,2,1,1]';
$custom->roll()->value(); // may return 1, 2 or 3
$custom->size(); // returns 4
$customBis = CustomDie::fromNotation('d[3,2,1,1]');
$custom->notation() === $customBis->notation();
$fudge = new FudgeDie();
echo $fudge->notation(); // displays 'DF'
$fudge->roll()->value(); // may return -1, 0, or 1
$fudge->size(); // returns 3
$percentile = new PercentileDie();
echo $percentile->notation(); // displays 'D%'
$percentile->roll()->value(); // returns a value between 1 and 100
$fudge->size(); // returns 100
If you need to roll multiple dice at the same time, you need to implement the Bakame\DiceRoller\Pool
interface.
<?php
namespace Bakame\DiceRoller;
interface Pool implements \Countable, \IteratorAggregate, Rollable
{
public function isEmpty(): bool;
}
A Pool
is a collection of Rollable
objects which also implements the Rollable
interface. The package comes bundle
with the Bakame\DiceRoller\Cup
class which implements the interface.
<?php
use Bakame\DiceRoller\EnablesDeepTracing;
use Bakame\DiceRoller\Pool;
use Bakame\DiceRoller\Rollable;
final class Cup implements Pool, EnablesDeepTracing
{
public function __construct(Rollable ...$rollable);
public static function of(Rollable $rollable, int $quantity = 1): self;
public function withAddedRollable(Rollable ...$rollable): self;
}
The Cup::of
named constructor enables creating uniformed Cup
objects which contains only 1 type of rollable object.
<?php
use Bakame\DiceRoller\Cup;
use Bakame\DiceRoller\CustomDie;
use Bakame\DiceRoller\FudgeDie;
use Bakame\DiceRoller\PercentileDie;
use Bakame\DiceRoller\SidedDie;
echo Cup::of(3, new SidedDie(5))->notation(); // displays 3D5
echo Cup::of(4, new PercentileDie())->notation(); // displays 4D%
echo Cup::of(2, CustomDie::fromNotation('d[1, 2, 2, 4]'))->notation(); // displays 2D[1,2,2,4]
echo Cup::of(42, new FudgeDie())->notation(); // displays 42DF
A Cup
created using of
must contain at least 1 Rollable
object otherwise a Bakame\DiceRoller\SyntaxError
is thrown.
When iterating over a Cup
object you will get access to all its inner Rollable
objects.
<?php
use Bakame\DiceRoller\Cup;
use Bakame\DiceRoller\SidedDie;
foreach (Cup::of(3, new SidedDie(5)) as $rollable) {
echo $rollable->notation(); // will always return D5
}
Once a Cup
is instantiated there are no method to alter its properties. However the Cup::withAddedRollable
method enables you to build complex Cup
object using the builder pattern. The method will always returns a new Cup
object but with the added Rollable
objects while maintaining the state of the current Cup
object.
<?php
use Bakame\DiceRoller\Cup;
use Bakame\DiceRoller\FudgeDie;
use Bakame\DiceRoller\SidedDie;
$cup = Cup::of(3, new SidedDie(5));
count($cup); //returns 3 the number of dices
echo $cup->notation(); //returns 3D5
$altCup = $cup->withAddedRollable(new FudgeDie());
count($altCup); //returns 4 the number of dices
echo $altCup->notation(); //returns 3D5+DF
WARNING: a Cup
object can be empty but adding an empty Cup
object is not possible. The empty Cup
object will be filtered out on instantiation or on modification.
<?php
use Bakame\DiceRoller\Cup;
use Bakame\DiceRoller\FudgeDie;
$cup = new Cup(new Cup(), new FudgeDie());
count($cup); // returns 1
Sometimes you may want to modify the outcome of a roll. The library comes bundle with three (3) objects implementing the Modifier
interface.
The Modifier
interface extends the Rollable
interface by giving access to the rollable object being decorated through the Modifier::getInnerRollable
method.
<?php
namespace Bakame\DiceRoller;
interface Modifier implements Rollable
{
public function getInnerRollable(): Rollable;
}
<?php
use Bakame\DiceRoller\Modifier;
use Bakame\DiceRoller\Rollable;
use Bakame\DiceRoller\Tracer;
use Bakame\DiceRoller\SupportsTracing;
final class Arithmetic implements Modifier, SupportsTracing
{
public static function add(Rollable $rollable, int $value, Tracer $tracer = null): self;
public static function sub(Rollable $rollable, int $value, Tracer $tracer = null): self;
public static function mul(Rollable $rollable, int $value, Tracer $tracer = null): self;
public static function div(Rollable $rollable, int $value, Tracer $tracer = null): self;
public static function pow(Rollable $rollable, int $value, Tracer $tracer = null): self;
public static function fromOperation(Rollable $rollable, string $operator, int $value, Tracer $tracer = null): self;
}
This modifier decorates a Rollable
object by applying an arithmetic operation on the submitted Rollable
object.
The value given must be a positive integer or 0
. If the value or the operator are not valid a Bakame\DiceRoller\CanNotBeRolled
exception will be thrown.
<?php
use Bakame\DiceRoller\SidedDie;
use Bakame\DiceRoller\Arithmetic;
$modifier = Arithmetic::mul(new SidedDie(6), 3);
echo $modifier->notation(); // displays D6*3;
<?php
use Bakame\DiceRoller\SupportsTracing;
use Bakame\DiceRoller\Modifier;
use Bakame\DiceRoller\Rollable;
final class DropKeep implements Modifier, SupportsTracing
{
public static function dropHighest(Rollable $rollable, int $threshold, Tracer $tracer = null): self;
public static function dropLowest(Rollable $rollable, int $threshold, Tracer $tracer = null): self;
public static function keepHighest(Rollable $rollable, int $threshold, Tracer $tracer = null): self;
public static function keepLowest(Rollable $rollable, int $threshold, Tracer $tracer = null): self;
public static function fromAlgorithm(Rollable $rollable, string $algorithm, int $threshold, Tracer $tracer = null): self;
}
This modifier decorates a Rollable
object by applying one of the dropkeep algorithm. The constructor expects:
- a
Rollable
object; - a algorithm name;
- a threshold to trigger the algorithm;
The supported algorithms are:
dropHighest
to drop the$threshold
highest results of a givenCup
object;dropLowest
to drop the$threshold
lowest results of a givenCup
object;keepHighest
to keep the$threshold
highest results of a givenCup
object;keepLowest
to keep the$threshold
lowest results of a givenCup
object;
The $threshold
MUST be lower or equals to the total numbers of rollable items.
If the algorithm or the threshold are not valid a Bakame\DiceRoller\CanNotBeRolled
exception will be thrown.
<?php
use Bakame\DiceRoller\Cup;
use Bakame\DiceRoller\SidedDie;
use Bakame\DiceRoller\DropKeep;
$cup = Cup::of(4, new SidedDie(6));
$modifier = DropKeep::dropHighest($cup, 3);
echo $modifier->notation(); // displays '4D6DH3'
<?php
use Bakame\DiceRoller\SupportsTracing;
use Bakame\DiceRoller\Modifier;
use Bakame\DiceRoller\Rollable;
final class Explode implements Modifier, SupportsTracing
{
public static function equals(Rollable $rollable, ?int $threshold, Tracer $tracer = null): self;
public static function greaterThan(Rollable $rollable, ?int $threshold, Tracer $tracer = null): self;
public static function lesserThan(Rollable $rollable, ?int $threshold, Tracer $tracer = null): self;
public static function fromAlgorithm(Rollable $rollable, string $compare, ?int $threshold, Tracer $tracer = null): self;
}
This modifier decorates a Rollable
object by applying one of the explode algorithm. The constructor expects:
- a
Rollable
implementing object; - a comparison operator string;
- a threshold to trigger the algorithm;
The supported comparison operator are:
Explode::equals
explodes if any inner rollable roll result is equal to the$threshold
;Explode::greaterThan
explodes if any inner rollable roll result is greater than the$threshold
;Explode::lesserThan
explodes if any inner rollable roll result is lesser than the$threshold
;
If the comparison operator is not recognized a Bakame\DiceRoller\CanNotBeRolled
exception will be thrown.
<?php
use Bakame\DiceRoller\Cup;
use Bakame\DiceRoller\FudgeDie;
use Bakame\DiceRoller\SidedDie;
use Bakame\DiceRoller\Explode;
$cup = new Cup(new SidedDie(6), new FudgeDie(), new SidedDie(6), new SidedDie(6));
$modifier = Explode::equals($cup, 3);
echo $modifier->notation(); // displays (3D6+DF)!=3
If you want to know how internally your roll result is calculated your Rollable
object must implements the SupportsTracing
interface.
<?php
namespace Bakame\DiceRoller;
use Bakame\DiceRoller\Tracer;
interface SupportsTracing
{
public function setTracer(Tracer $tracer): void;
public function getTracer(): Tracer;
}
The interface enables getting the trace from the last operation as well as profiling the total execution of the operation using a Bakame\DiceRoller\Tracer
implementing object.
<?php
namespace Bakame\DiceRoller;
interface Tracer
{
public function append(Roll $roll): void;
}
The package comes bundle with:
- the
Bakame\DiceRoller\NullTracer
which keeps no info about tracing. - the
Bakame\DiceRoller\MemoryTracer
which keeps the trace in a in-memory collection. - the
Bakame\DiceRoller\Psr3LogTracer
which sends the traces to a PSR-3 compliant logger.
No configuration is needed you just need to give your object an instantiated MemoryTracer
.
<?php
use Bakame\DiceRoller\Cup;
use Bakame\DiceRoller\SidedDie;
use Bakame\DiceRoller\MemoryTracer;
$tracer = new MemoryTracer();
$tracer->isEmpty(); //returns true
$cup = Cup::of(3, new SidedDie(6));
$cup->setTracer($tracer);
$cup->roll();
$tracer->isEmpty(); //returns false
foreach ($tracer as $roll) {
//do something meaningful with the $roll object
}
//or
$trace = $tracer->get(0);
$tracer->reset(); //clear all the traces from the object
$tracer->isEmpty(); //returns true
The MemoryTracer
can also be encoded using json_encode
.
<?php
namespace Bakame\DiceRoller;
use Psr\Log\LoggerInterface;
use Psr\Log\LogLevel;
final class Psr3LogTracer implements Tracer
{
public const DEFAULT_LOG_FORMAT = '[{method}] - {rollable} : {trace} = {result}';
public function __construct(
LoggerInterface $logger,
string $logLevel = LogLevel::DEBUG,
string $logFormat = self::DEFAULT_LOG_FORMAT
);
public function logger(): LoggerInterface;
public function logLevel(): string;
public function logFormat(): string;
}
The LogTracer
log messages, by default, will match this format:
[{source}] - {notation} : {operation} = {value}
The context keys are:
{source}
: The method that has created the profile entry.{notation}
: The string representation of theRollable
object to be analyzed.{operation}
: The mathematical operation that produced the result.{value}
: The result from performing the calculation.
Configuring the logger is done on instantiation.
<?php
use Bakame\DiceRoller\Psr3Logger;
use Bakame\DiceRoller\Psr3LogTracer;
use Psr\Log\LogLevel;
$logger = new Psr3Logger();
$tracer = new Psr3LogTracer($logger, LogLevel::DEBUG, '{notation} = {result}');
Even though, the library comes bundles with a Psr\Log\LoggerInterface
implementation you should consider using a better flesh out implementation than the one provided out of the box.
Happy Coding!