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Drop the titlemenu hack
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Dextinfire committed Sep 17, 2024
1 parent 3381d3c commit 30cedee
Showing 1 changed file with 1 addition and 7 deletions.
8 changes: 1 addition & 7 deletions src/games/cclcc/savemenu.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -10,8 +10,6 @@
#include "../../data/savesystem.h"
#include "../../vm/vm.h"

#include "../../profile/games/cclcc/titlemenu.h"

namespace Impacto {
namespace UI {
namespace CCLCC {
Expand Down Expand Up @@ -228,11 +226,7 @@ void SaveMenu::Update(float dt) {
void SaveMenu::Render() {
if (State != Hidden) {
glm::vec4 col(1.0f, 1.0f, 1.0f, FadeAnimation.Progress);
if(LastFocusedMenu == TitleMenuPtr) {
Renderer->DrawSprite(Profile::CCLCC::TitleMenu::BackgroundSprite, glm::vec2(0.0f), col);
} else {
Renderer->DrawSprite(SaveMenuBackgroundSprite, glm::vec2(0.0f), col);
}
Renderer->DrawSprite(SaveMenuBackgroundSprite, glm::vec2(0.0f), col);
Renderer->DrawSprite(MenuTextSprite[ScrWork[SW_SAVEMENUMODE]], {11, 10},
col);
Renderer->DrawSprite(EntrySlotsSprite[ScrWork[SW_SAVEMENUMODE]], {135, 0},
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