v1.1.1
The highlight of this release is the new Connected Tile drawing tool. This tool can be used to quickly draw lines of cliffs, shores, and roads without having to place each piece down manually. Credits to ZivDero for coding the initial version of this tool, which we then improved on together.
Full change log compared to the previous release (v1.0.2):
Contributors: Rampastring, ZivDero
- Added a tool for drawing lines of connected tiles
- Added a sound selection window for the "Play sound" trigger action
- Added an advanced trigger editor option for cloning a trigger for easier difficulty levels without cloning TeamTypes of its action parameters
- Added File -> Open With Text Editor option to enable quick text-based editing of the map
- (RA2/YR) The speech selector can now select speeches in RA2/YR
- (RA2/YR) Fixed a bug where veins were drawn with an incorrect palette
- TeamType parameter values of trigger events and actions are now colored based on the owner of the TeamType
- Improved the customizability of MIX file loading
- Improved the default values of new AITriggers to include sensible weights and enabled status on all difficulty levels
- Changed the default veterancy level of new TeamTypes to "Regular" from no value
- The cell info display now displays the index of the hovered-on terrain tile within its tileset
- The tag selection window has been widened
- Items in the tag selection window are now colored based on the color of the tag's related trigger
- Triggers created by the trigger editor tool for cloning a trigger for easier difficulty levels now have their difficulty flags set accordingly
- Map-wide overlay is now enabled when a fitting texture is loaded
- Fixed a bug where part of the map-wide overlay extended above the map
- Fixed a bug where height tools could sometimes cause a freeze
- Fixed a bug where the "Destroyed by anything (not infiltrate)" event was not checked for triggers missing object attachments
- Fixed a bug in the trigger editor tool for cloning a trigger for easier difficulty levels where the auto-generated tags of the created clone triggers were named improperly
- Fixed a bug in the trigger editor tool for cloning a trigger for easier difficulty levels where in certain edge cases the cloned triggers were renamed in a silly way
- Fixed a flaw in the description of the "Create Team" trigger action
- Fixed a bug where you could input semicolons in many text boxes such as trigger names, wrecking map scripts
- Fixed a bug where you could not use the graphical team selection interface for selecting a TeamType for the "Team Leaves Map" trigger event or potential other trigger events that reference a TeamType
- Fixed a bug where
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was not considered a proper value for the owner of a TeamType - Fixed a bug where listing the references of a trigger did not list TeamTypes that were linked to the trigger's tag