v0.9.9.1 (RC)
Minor update to catch the official release up with additions made since v0.9.9.
If no new bugs or major issues are found from this version, this version might become v1.0. Hence why this is called a Release Candidate (RC) build.
Changes since version 0.9.9:
- The editor now requires .NET 8 instead of .NET 7 to run
- Added a function for generating an embedded map preview to the map file (
File->Generate Map Preview...
) - Added a function for extracting a megamap image of the map (
File->Extract Megamap...
) - Added buttons for context menu actions to the scripts window
- Added
AllowedTheaters=
key for all object types and collection types. This is a comma-separated list of allowed theaters for an object and can be used to filter objects out from specific theaters. - (TS) Added some basic presets for the terrain generator
- Building upgrades are now listed in the sidebar (for base node placement purposes)
- Deletion behaviour has been normalized between Triggers, TaskForces, Scripts and TeamTypes
- The terrain generator configuration window is no longer closed on pressing "Apply" if the given configuration has a mistake or error in it
- Unhandled exception logs now include the build number of the editor executable
- Fixed a crash when attempting to render a building with a nonexistent image
- Fixed a crash when attempting to render a base node for a bulding that has a bib with an empty first SHP frame
- Fixed a bug where lighting couldn't be disabled from the tile selector after it had been enabled once
- Fixed sidebar terrain object collection previews getting drawn in entirely black colors
- Fixed a crash when attempting to load a terrain generator preset with over 8 overlay groups
- Fixed checkbox container panel in house allies configuration window sometimes not being high enough to accommodate all houses
- Fixed a bug where some overlays had 1 less frame loaded than they actually contain