v0.9.8
New major release! We are getting close to non-beta status, towards version 1.0.
Change log compared to v0.9.7.1:
- Added rendering of voxel turrets and voxel barrels
- Added parsing of AI.ini and AIFS.ini. The editor now accepts references to AI.ini TaskForces, Scripts, and TeamTypes in all AI scripting elements
- Added TaskForce cost display to the TaskForces window
- Added a window for configuring which object types are deleted with the deletion tool and deletion hotkey. You can access this through Tools -> Deletion Options
- Added "None" item to AITrigger TeamType selection
- Added a "Toggle Fullscreen Mode" option to the View menu. This performs the same action as pressing F11
- Added a window for configuring which object types are rendered on the map
- Added support for adjusting tile height offset when pasting copied terrain. Default keys for this are PageUp and PageDown, like in the old FS/FA2 editors
- Implemented paletted rendering of terrain tiles. This slightly reduces the editor's VRAM use (which is, sadly, offset by voxel barrels in the majority of use cases), and opens the door to efficiently previewing map lighting in the editor in the future
- Added a "Center of Map" option to the View menu
- Added an advanced trigger editor option for clearing all CellTags related to a specific trigger
- Added a map load error message for an AITrigger having a nonexistent primary team
- (TS) Added support for the
YDrawFudge=
key of TerrainTypes - The "Allies" text box in the Houses window has been replaced with a graphical ally selection window
- The "Flatten Ground" tool now supports lowering ground
- The "Flatten Ground" tool now supports brush sizes
- The "Flatten Ground" tool now defaults its brush size to 2x2
- Prevented accidental editor sub-window dragging by moving the cursor on a window while holding the primary mouse button
- CellTags and Waypoints are now prioritized when deleting objects from the map
- The layouts of object selection windows are now refreshed when the editor window is resized
- The map object deletion key is now ignored if a text box is selected
- The width of the editor sidebar is now adjustable through
MapEditorSettings.ini
,[General] SidebarWidth=
. Defaults to 250, which is the same size as it has always been - (RA2/YR) The editor no longer crashes when a custom building palette is missing
- Fixed a bug where the AITriggers window failed to detect used global TeamTypes
- Fixed a bug where objects owned by multiple owners did not always have the correct remap color in the sidebar
- Fixed a bug where the editor skipped loading waypoints when multiple waypoints existed on one cell
- Fixed an issue where the ground lowering tools cleared cell details from an excessively large area
- Fixed an outdated text string in the "houses are required to exist for defining base nodes" message
- (RA2/YR) Fixed a crash when a house has no
Country=
specified. Instead, the editor defaults the house's country to the first country that is defined in Rules.ini, and gives you a warning about it. This behaviour is consistent with the game itself.