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Optimize shaders on compilation
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Rampastring committed Sep 25, 2024
1 parent 05922dd commit 0541f52
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions src/TSMapEditor/Content/Content.mgcb
Original file line number Diff line number Diff line change
Expand Up @@ -16,30 +16,30 @@
#begin Shaders/ColorDraw.fx
/importer:EffectImporter
/processor:EffectProcessor
/processorParam:DebugMode=Debug
/processorParam:DebugMode=Auto
/build:Shaders/ColorDraw.fx

#begin Shaders/CombineWithDepth.fx
/importer:EffectImporter
/processor:EffectProcessor
/processorParam:DebugMode=Debug
/processorParam:DebugMode=Auto
/build:Shaders/CombineWithDepth.fx

#begin Shaders/DepthApply.fx
/importer:EffectImporter
/processor:EffectProcessor
/processorParam:DebugMode=Debug
/processorParam:DebugMode=Auto
/build:Shaders/DepthApply.fx

#begin Shaders/PalettedColorDraw.fx
/importer:EffectImporter
/processor:EffectProcessor
/processorParam:DebugMode=Debug
/processorParam:DebugMode=Auto
/build:Shaders/PalettedColorDraw.fx

#begin Shaders/PalettedDrawNoDepth.fx
/importer:EffectImporter
/processor:EffectProcessor
/processorParam:DebugMode=Debug
/processorParam:DebugMode=Auto
/build:Shaders/PalettedDrawNoDepth.fx

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