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Implement batched rendering for objects #1613

Implement batched rendering for objects

Implement batched rendering for objects #1613

Triggered via push September 25, 2024 20:45
Status Success
Total duration 3m 50s
Artifacts 1

build.yml

on: push
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7 warnings
build-editor
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/[email protected], actions/[email protected], actions/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build-editor: src/TSMapEditor/Models/MapFormat/VirtualFile.cs#L189
'VirtualFile.Dispose()' hides inherited member 'Stream.Dispose()'. Use the new keyword if hiding was intended.
build-editor: src/TSMapEditor/UI/CursorActions/PasteTerrainCursorAction.cs#L46
Field 'PasteTerrainCursorAction.OriginalSmudgeInfo.SmudgeType' is never assigned to, and will always have its default value null
build-editor: src/TSMapEditor/Rendering/MapView.cs#L210
Field 'MapView.shadowRenderStencilState' is never assigned to, and will always have its default value null
build-editor: src/TSMapEditor/UI/Sidebar/TreeView.cs#L45
The event 'TreeView.HoveredItemChanged' is never used
build-editor: src/TSMapEditor/UI/CursorActions/PasteTerrainCursorAction.cs#L45
Field 'PasteTerrainCursorAction.OriginalSmudgeInfo.CellCoords' is never assigned to, and will always have its default value
Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "WorldAlteringEditor". Please update your workflow to use v4 of the artifact actions. Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/

Artifacts

Produced during runtime
Name Size
WorldAlteringEditor
21.6 MB