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[Magiclysm] Fantasy species zombies #76569

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@Standing-Storm Standing-Storm commented Sep 20, 2024

Summary

Mods "[Magiclysm] Fantasy species zombies"

Purpose of change

Elves, ravenfolk, dwarves, etc. were a normal part of life before the Cataclysm, and they should be reflected in the zombie population.

Describe the solution

Add zombie versions of elves, dwarves, goblins, ravenfolk, and lizardfolk. Elves and dwarves are mostly like existing zombies (elves are faster and quieter, dwarves are tough zombies but smaller), but the others have special considerations (natural weapons, wings, etc) that will probably change up the early game quite a bunch.

Add special upgrade groups for the zombie species. Zombie elves are more likely to become runners and go down the predator line, zombie lizardfolk are more likely to become bone zombies, etc. Once they start mutating, the initial distinctions don't matter that much.

Make sure feral elves, etc., zombify into the appropriate type of zombies.

Make the goblins in the villages zombify (they currently do not).

Describe alternatives you've considered

Testing

WIP

Additional context

No, I am not going to call them "zelves", "zoblins", etc.

@Standing-Storm Standing-Storm marked this pull request as draft September 20, 2024 19:49
@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Mods Issues related to mods or modding Spawn Creatures, items, vehicles, locations appearing on map Monsters Monsters both friendly and unfriendly. Mods: Magiclysm Anything to do with the Magiclysm mod labels Sep 20, 2024
@github-actions github-actions bot added astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions labels Sep 20, 2024
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Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details.

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  • zombie elfs

This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to tools/spell_checker/dictionary.txt so they will not trigger an alert next time.

Hints for adding a new word to the dictionary
  • If the word is normally in all lowercase, such as the noun word or the verb does, add it in its lower-case form; if the word is a proper noun, such as the surname George, add it in its initial-caps form; if the word is an acronym or has special letter case, such as the acronym CDDA or the unit mW, add it by preserving the case of all the letters. A word in the dictionary will also match its initial-caps form (if the word is in all lowercase) and all-uppercase form, so a word should be added to the dictionary in its normal letter case even if used in a different letter case in a sentence.
  • For a word to be added to the dictionary, it should either be a real, properly-spelled modern American English word, a foreign loan word (including romanized foreign names), or a foreign or made-up word that is used consistently and commonly enough in the game. Intentional misspelling (including eye dialect) of a word should not be added unless it has become a common terminology in the game, because while someone may have a legitimate use for it, another person may spell it that way accidentally.

@Standing-Storm Standing-Storm changed the title [Magiclysm] Fatnasy species zombies [Magiclysm] Fantasy species zombies Sep 20, 2024
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astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Magiclysm Anything to do with the Magiclysm mod Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly. Spawn Creatures, items, vehicles, locations appearing on map
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