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Merge pull request #77218 from CleverRaven/changelog-weekly-2024-10-21
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Weekly Changelog 2024-10-14 to 2024-10-21
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Night-Pryanik authored Nov 13, 2024
2 parents c7b8e84 + f01a482 commit 6377cb0
Showing 1 changed file with 15 additions and 2 deletions.
17 changes: 15 additions & 2 deletions data/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -157,6 +157,8 @@ Plastic tub audit
Adds throwing practice tools
Debug spawn NPC by class id
EOCs modifying calories track spent calories
NPC factions get mad if you mess with their property by smashing or deconstructing it etc
obsolete generic NPC common classes; use the avatar character generator instead
Allow PCs/NPCs to move diagonally during overmap pathfinding


Expand Down Expand Up @@ -439,6 +441,8 @@ Map UI: hint custom keybind for `CHOOSE_DESTINATION`
Toggle between the map and look around
Only list non-zero damage types on melee weapons
Misc. improvements to NPC goto-location options
Missions track when they were completed/failed
Add activity to continually bash something until it's destroyed
Option to set all of a companion's job priorities at once
Replace popups with informative message when choosing point(s) on the map
The mission UI can scroll to read longer description
Expand Down Expand Up @@ -713,6 +717,7 @@ Prevent Paraclesians from being born with a drivers license
[MoM/CrazyCata Interaction] Rename Metaphysics to "woo woo"
[Bombastic Perks/MoM] Add MoM-specific perks
[Xedra Evolved] Dreamsmithing procgen expansion (enchants)
[DinoMod] eolambia
[Xedra Evolved/Innawood] Remove modern items from XE spawns Innawood, allow starting with XE-specific scenarios
[Xedra Evolved] Only humans can learn dream magick
[Xedra Evolved] Add (very small) chance of being attacked by a lilit in your sleep
Expand Down Expand Up @@ -1106,7 +1111,8 @@ Optimize typed coordinate conversion functions for widespread savings
NPCs take less time to check for enemies.
Improve point hash functions to eliminate map overhead in nps los checks and elsewhere
Fix lag examining large stacks of crafted items
the absolute map square position of the first submap
Reduce unnecessary/duplicate checks for dangerous tiles
Cache the absolute map square position of the first submap
Cache mutation trait flags


Expand Down Expand Up @@ -1184,14 +1190,20 @@ Migrate ACT_PULP to the new activity actor system.
Migrate ACT_WAIT_STAMINA to an activity_actor
Migrate extended description (`x`->`e`) to imgui
[DEBUG] Modify hordes through overmap editor
Mod Compatibility: Only load files within "mod_interactions" if requisite mod is loaded
Adds bash_scaling fields to use with spells
Replace some player responses with snippets
Make mutation able to use mana as resourse without EoC
Mod Compatibility 2: Prevent Error from duplicate ids within mod_interactions folder
Remove duplicated code to generate origin string
Add controlling_vehicle EOC condition
debug dialogue + talk_topic menus
Tutorial content moved to a mod, keybind snippets work outside of tutorial
Spell activated EoCs are passed the target as a context val location variable spell_location
terrain/furniture: code deduplication and improved copy-from support
Add a new event for when worn armor is detroyed by damage.
allow furniture/terrain copy-from for symbol, color


## Build:
Support Mac arm64 build
Adds VS Code Dev Containers & Workspace Config
Expand Down Expand Up @@ -1222,6 +1234,7 @@ Make furniture->lockpick_message translatable
Add check to ensure translator comments are correctly located and extracted
Add more English names and their translations to Simplified Chinese and Japanese
Expand the Russian name list with translated English names
Allow new KEYBDINGS window title to be translated
Omit unnecessary lines from translations
Dont extract monster guns and spells for translation
Dont extract abstract names for translation
Expand Down

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