Cesium for Unreal v2.7.0
This release includes support for Unreal Engine v5.2, v5.3, and v5.4 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.
- Unreal Engine 5.2: CesiumForUnreal-52-v2.7.0.zip
- Unreal Engine 5.3: CesiumForUnreal-53-v2.7.0.zip
- Unreal Engine 5.4: CesiumForUnreal-54-v2.7.0.zip
Additions 🎉
- Cesium for Unreal now supports using non-WGS84 ellipsoids.
- An
CesiumEllipsoid
asset may be specified in theEllipsoid
field of aCesiumGeoreference
. - To create a
CesiumEllipsoid
asset, right-click in the Content Drawer and select "Data Asset" under "Miscellaneous." Choose "Cesium Ellipsoid" from the menu that appears.
- An
Fixes 🔧
- Fixed two problems with
CesiumCartographicRasterOverlay
:- Small tiles would never be excluded, even with "Exclude Selected Tiles" enabled.
- Pieces of tiles would sometimes not have the raster overlay correctly applied to them. When using with clipping, this would cause bits of tiles to randomly appear inside the clipping polygon.
- Removed an unnecessary alpha check when selecting translucent base materials.
- Fixed a crash caused by
CesiumSunSky
when no viewport is activated in the Editor. - Fixed build issues in Unreal 5.4.2 relating to
UStaticMesh
andglm::toMat4
.
In addition to the above, this release updates cesium-native from v0.36.0 to v0.37.0. See the changelog for a complete list of changes in cesium-native.