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Cesium for Unreal v2.7.0

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@kring kring released this 01 Jul 00:58
· 365 commits to main since this release

This release includes support for Unreal Engine v5.2, v5.3, and v5.4 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.

Additions 🎉
  • Cesium for Unreal now supports using non-WGS84 ellipsoids.
    • An CesiumEllipsoid asset may be specified in the Ellipsoid field of a CesiumGeoreference.
    • To create a CesiumEllipsoid asset, right-click in the Content Drawer and select "Data Asset" under "Miscellaneous." Choose "Cesium Ellipsoid" from the menu that appears.
Fixes 🔧
  • Fixed two problems with CesiumCartographicRasterOverlay:
    • Small tiles would never be excluded, even with "Exclude Selected Tiles" enabled.
    • Pieces of tiles would sometimes not have the raster overlay correctly applied to them. When using with clipping, this would cause bits of tiles to randomly appear inside the clipping polygon.
  • Removed an unnecessary alpha check when selecting translucent base materials.
  • Fixed a crash caused by CesiumSunSky when no viewport is activated in the Editor.
  • Fixed build issues in Unreal 5.4.2 relating to UStaticMesh and glm::toMat4.

In addition to the above, this release updates cesium-native from v0.36.0 to v0.37.0. See the changelog for a complete list of changes in cesium-native.