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Cesium for Unreal v1.24.0 (Unreal Engine 5)

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@kring kring released this 03 Apr 11:30
· 0 commits to ue4-main since this release

This release includes support for Unreal Engine v5.0 and v5.1 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version. For Unreal Engine 4, please see Cesium for Unreal v1.24.0 (Unreal Engine 4).

Additions 🎉
  • The FlyToAltitudeProfileCurve, FlyToProgressCurve, FlyToMaximumAltitudeCurve, FlyToDuration, and FlyToGranularityDegrees properties of GlobeAwareDefaultPawn / DynamicPawn may now be read and written from Blueprints.
  • Added an option on Cesium3DTileset to ignore the KHR_materials_unlit extension entirely and use normal lighting and shadows.
  • Added CreateNavCollision property to Cesium3DTileset. When enabled, CreateNavCollision is called on the static meshes created for tiles.
Fixes 🔧
  • Fixed unexpected reflection on tilesets with KHR_materials_unlit extension when the sun is close to the horizon.

In addition to the above, this release updates cesium-native from v0.22.0 to v0.23.0. See the changelog for a complete list of changes in cesium-native.