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Cesium for Unity v1.9.0

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@kring kring released this 01 Apr 05:19
· 264 commits to main since this release

Cesium for Unity works on Windows (x86-64), macOS (x86-64 and Apple Silicon), Android (ARM64 and x86-64), iOS, and Universal Windows Platform (ARM64 and x86-64).

πŸš€ Get Started

  1. Download Cesium for Unity Samples.
  2. Extract the .zip file into a suitable location on your computer.
  3. If you have Unity Hub installed, click the "Open" button under the "Projects" tab. Otherwise, open the Unity Editor directly and select "Open Project". Then, point it to the extracted directory. Unity will load the project and also download Cesium for Unity using the Package Manager.
  4. In the Asset Browser, select and load Assets -> Scenes -> 01_CesiumWorld. You can also select other scenes as you browse and explore the samples.

Or, to learn how to add it to your own project, see the Cesium for Unity Quickstart.

Have questions? Ask them on the community forum.

πŸ•™ Change Log

Additions πŸŽ‰
  • Added CesiumWebMapTileServiceRasterOverlay, which enables Web Map Tile Service (WMTS) imagery to be draped on a Cesium3DTileset.
  • Added support for the KHR_texture_transform glTF extension - including rotation - for picking with CesiumFeatureIdTexture.
Fixes πŸ”§
  • Normal, metallic-roughness, and occlusion textures from glTF models will now be correctly treated as linear rather than sRGB.
  • Fixed a bug where UVs were not properly interpolated in CesiumFeatureIdTexture.GetFeatureIdFromHit, resulting in incorrect values.

In addition to the above, this release updates cesium-native from v0.33.0 to v0.34.0. See the changelog for a complete list of changes in cesium-native.