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Project 5: Akshay Shah #15

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@aksris aksris commented Nov 9, 2016

  • Repo link
  • shahak
  • Deferred Blinn-Phong shading with normal mapping
    • Using clamp(1.0 - light_distance * light_distance / (u_lightRad * u_lightRad), 0.0, 1.0) as attenuation model for point lights
  • Bloom post-processing effect with two-pass Gaussian blur using three steps
    • two-pass Gaussian blur using separable convolution (vertical then horizontal)
    • implemented efficient gaussian blur with linear sampling [NEW]
  • Scissor test for lighting: when accumulating shading from each point light source, only render in a rectangle around the light.
    • Improved screen-space AABB for scissor test
  • Optimized g-buffer format - reduced the number and size of g-buffers:
    • Reduce number of properties passed via g-buffer, by:
      • Applying the normal map in the copy shader pass instead of copying both geometry normals and normal maps
  • Toon shading (ramp shader + simple edge detection)
  • Implemented a sobel edge filter

@aksris aksris changed the title Project 5B: Akshay Shah Project 5: Akshay Shah Nov 9, 2016
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