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submission #15

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10 changes: 10 additions & 0 deletions README.md
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# lab02-debugging

# Solution(s)

[Link to Shadertoy](https://www.shadertoy.com/view/flGfRc)

Bugs:
- uv2 compilation error; just read the compiler error and fixed
- uv2 not used instead of uv; noticed that the view seemed to be limited to a quadrant of the screen
- H/V cross product bugs; noticed that the view was upside down/flipped and then noticed the cross-product equations for H and V were wrong
- ray-march distance bug; noticed that the view was cut off and just experimented with # of steps in the ray-march

# Setup

Create a [Shadertoy account](https://www.shadertoy.com/). Either fork this shadertoy, or create a new shadertoy and copy the code from the [Debugging Puzzle](https://www.shadertoy.com/view/flGfRc).
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