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Joyce Chen Lab 2 #14

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24 changes: 7 additions & 17 deletions README.md
Original file line number Diff line number Diff line change
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# lab02-debugging
Team: Joyce Chen, Katherine Li

# Setup
https://www.shadertoy.com/view/MXfcW2

Create a [Shadertoy account](https://www.shadertoy.com/). Either fork this shadertoy, or create a new shadertoy and copy the code from the [Debugging Puzzle](https://www.shadertoy.com/view/flGfRc).

Let's practice debugging! We have a broken shader. It should produce output that looks like this:
[Unbelievably beautiful shader](https://user-images.githubusercontent.com/1758825/200729570-8e10a37a-345d-4aff-8eff-6baf54a32a40.webm)

It don't do that. Correct THREE of the FIVE bugs that are messing up the output. You are STRONGLY ENCOURAGED to work with a partner and pair program to force you to talk about your debugging thought process out loud.

Extra credit if you can find all FIVE bugs.

# Submission
- Create a pull request to this repository
- In the README, include the names of both your team members
- In the README, create a link to your shader toy solution with the bugs corrected
- In the README, describe each bug you found and include a sentence about HOW you found it.
- Make sure all three of your shadertoys are set to UNLISTED or PUBLIC (so we can see them!)
1. “vec2 uv2 = 2.0 * uv - vec2(1.0);” changed vec to vec2 in mainImage, noticed syntax error noted by shader toy,
2. “H *= len * iResolution.x / iResolution.y;” noticed H was calculated by len * iResolution.x / iResolution.x, which probably isn’t right
3. “raycast(uv2, dir, eye, ref);”reading comments, noticed that raycast function takes in uv [0,1] coords instead of uv2 [-1,1] coords
4. “dir = reflect(dir, nor);”changed argument taken in by reflect from eye to dir, found by reading through sdf3D function and finding that reflect needs incident ray direction, not camera position
5. “for(int i = 0; i < 200; ++i) {”increased march iterations from 64 to 200, noticed scene render difference between example and my scene