Tileset placement engine for minetest
(buildings and streets not included)
Places mapblocks from a mapblock-catalog to the world according to the predefined rules
mapblock_lib
https://github.com/BuckarooBanzay/mapblock_lib
Tileset and rules for a simple street, for more examples see: https://github.com/BuckarooBanzay/mapblock_tileset_city
Placement via the mapblock_tileset:place
tool or the /tile_place
command, in this example: /tile_place street
local MP = minetest.get_modpath(minetest.get_current_modname())
mapblock_tileset.register_tileset("street", {
-- the location of the mapblock catalog
catalog = MP .. "/schematics/street.zip",
groups = {
-- the groups can be referenced in a foreign ruleset
street = true
},
tiles = {
-- all sides tile/street
{
-- the position(s) of the mapblocks in the catalog, picked randomly
positions = {{x=0,y=0,z=0}},
-- the rules that have to match before placing the tile
-- the rule-index is a position in the "x,y,z" format
-- the rule-positions get transformed/rotated according to available `rotations` below
rules = {
-- match the neighboring tiles with `group = street`
["1,0,0"] = { groups = {"street"} },
["-1,0,0"] = { groups = {"street"} },
["0,0,1"] = { groups = {"street"} },
["0,0,-1"] = { groups = {"street"} }
},
-- default tile, will be place if no other tile matches
fallback = true,
-- y-rotations to search and apply for
rotations = {0}
},{
-- straight street tile
positions = {{x=1,y=0,z=0}},
rules = {
["1,0,0"] = { groups = {"street"} },
["-1,0,0"] = { groups = {"street"} }
},
-- straight street only has to be rotated by 0 and 90 degrees
rotations = {0,90}
},{
-- three sides tile
positions = {{x=2,y=0,z=0}},
rules = {
["1,0,0"] = { groups = {"street"} },
["-1,0,0"] = { groups = {"street"} },
["0,0,1"] = { groups = {"street"} }
},
-- all rotations are possible
rotations = {0,90,180,270}
},{
-- corner tile
positions = {{x=3,y=0,z=0}},
rules = {
["-1,0,0"] = { groups = {"street"} },
["0,0,1"] = { groups = {"street"} }
},
-- all rotations are possible
rotations = {0,90,180,270}
}
}
})
- Code:
MIT
- Textures:
CC-BY-SA-3.0