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Releases: Brakebein/node-three-gltf

v1.8.2

01 Sep 15:07
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  • GLTFLoader: Support accessors with no bufferView #14

v1.8.1

21 Jun 15:01
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  • reactivate support for WebP textures
  • multiple signatures for GLTFExporter.parse() and GLTFExporter.parseAsync()

v1.8.0

07 Jun 17:35
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  • added first version of GLTFExporter for use in a Node.js environment #1

v1.7.0

06 May 11:55
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  • Expose setKTX2Loader(ktx2Loader: KTX2Loader) to support gltf files with KTX2 textures (see #12). However, textures won't be properly loaded unless KTX2Loader has been adopted for Node.js accordingly.

v1.6.0

19 Apr 18:45
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v1.5.0

29 Nov 13:49
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Changes

  • upgrade to [email protected], which is now the minimum required peer dependency version

v1.4.0

14 May 11:43
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Changes

  • expose image channels in ImageLoader.load() #8

v1.3.1

04 Dec 15:53
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Fixes

  • fix decoding of binary data from base64 #6

v1.3.0

04 Oct 10:46
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Changes

  • use again node-fetch dependency instead of native Node.js fetch to support Node.js < 18.0.0

Fixes

  • gltf models with animations: attribute types for custom attributes were not passed to DRACOLoader resulting in errors like Cannot read properties of undefined (reading \'BYTES_PER_ELEMENT\')

v1.2.0

17 Sep 15:43
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Changes

  • removed draco3dgltf dependency due to issues with some draco-compressed gltf files
  • instead use of Worker and WASM for decoding draco-compressed geometry (results in faster decoding with WASM)
  • replaced jimp with sharp for loading images (removes some high vulnerability dependency issues of jimp)