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Paysage, mobile-first responsive, lower floor 'tap thing, edit thing' model, local offline by default

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Paysage reboot

Paysage, visual shared code playground. But mobile-first responsive, lower floor 'tap thing, edit thing' model, local offline by default.

Multiplayer, mobile-first live simple code playground. A reboot of Paysage (check Paysage here: https://github.com/jonathanperret/paysage).

The goal is to allow anyone to build visual, custom interactive mini web things on a collaborative live playground : prototypes, custom mini-apps, art, visual experiments, etc.

What was great about Paysage

  • multiplayer, collaborative
  • (almost) live coding
  • playground can be shared using a simple URL
  • flexible, malleable: teaching, workshops, tests, etc.
  • relatively low floor, not real limits as it's JavaScript anyway
  • quite simple sync model (last version win)

Why a reboot?

  • mobile first
  • responsive (quick way to do it, give users WV and HV as environment global multiples to use, as in rect(0, 0, 10WV, 10HV)
  • even lower floor using a 'tap thing, edit thing' model (that's where fabriq is really close!)
  • local and offline by default: you can play offline as long as you want. The code is stored in indexedDB first, and synced later)
  • download the files would great, so you can prototype and then just keep a local version
  • make text editing live and collaborative (text editor window use a OTT-ready existing editor)
paysage-reboot-preview.mp4

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Paysage, mobile-first responsive, lower floor 'tap thing, edit thing' model, local offline by default

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