Allows you to send commends and reports for CSGO, though commend botting is the focus of it and reporting is just a little side thing.
Note: Even though I have implemented a report bot I still believe they are fixed. - Read More
Please view the Changelog for a list of changes.
Please read the README in its entirety before coming to me asking for help.
- NodeJS v12 - You will likely need
node-v12.9.1-x64.msi
- Little bit of JSON knowledge
- Download this repository
- Open a command prompt inside the folder
- Enter
npm ci
- Rename
config.json.example
toconfig.json
and adjust it (See below) - Add accounts using the Database Manager
- Run
node index.js
Following the installation steps from 1
to 4
and simply override all files. NEVER DELETE YOUR accounts.sqlite
IT STORES ALL IMPORTANT INFORMATION - NOT ONLY ACCOUNT DETAILS
Some values are not always used:
- Using type
COMMEND
the entirereport
section is ignored - Using type
REPORT
the entirecommend
section is ignored - Using
auto
inserverID
ormatchID
will require an account to be entered in thefetcher
section - Using method
LOGIN
ignored the entirereport
,fetcher
,serverID
, andmatchID
section but will require you to enter an account in theaccount
section, other way around for using theSERVER
method - A
steamWebAPIKey
is always required, it doesn't matter which key you use
Explanation of each value:
- commend:
- friendly
Number
: Amount of commends you want to send as friendly - teaching
Number
: Amount of commends you want to send as teaching - leader
Number
: Amount of commends you want to send as leader
- friendly
- report:
- aimbot
Number
: Amount of reports you want to send as aimbotting - wallhack
Number
: Amount of reports you want to send as wallhacking - speedhack
Number
: Amount of reports you want to send as other hacking - abusive
Number
: Amount of reports you want to send as abusive communications or profile
- aimbot
- account:
- username
String
: Username of the account you want to boost - password
String
: Pasword of the account you want to boost - sharedSecret
String
: Optional shared secret if the account has two factor authentication
- username
- fetcher:
- username
String
: Username of the account you want to use for automatically fetchingserverID
/matchID
- password
String
: Password of the account - sharedSecret
String
: Optional shared secret of the account - maxTries
Number
: Maximum amount of tries before cancelling fetching - tryDelay
Number
: Amount of milliseconds to wait between each try - askSteamGuard
Boolean
: Set totrue
if you want the script to ask for Steam Guard code,false
to just error and cancel
- username
- proxy:
- enabled
Boolean
: Whether or not proxies are suppose to be used - file
String
: The filename you want to load proxies from (With extension like.txt
or.json
) - Read More - switchProxyEveryXaccounts
Number
: One proxy per X accounts
- enabled
- type
String
: Define the type - Valid values areCOMMEND
&REPORT
- Read More - method
String
: Define the method - Valid values:LOGIN
&SERVER
- Read More - target
String
: SteamID/VanityURL/ProfileURL of target - serverID
String
: ServerID, or IP, orauto
of the server - Read More - matchID
String
: Optional match ID (Use"0"
if you don't want to use one) - Read More - perChunk
Number
: Will chunk all accounts into groups ofperChunk
size - betweenChunks
Number
: Delay in milliseconds between chunks - cooldown
Number
: Cooldown in milliseconds to not reuse accounts - showCommends
Boolean
: Whether or not to print commends at the start and end of commending (Enabling this requires a fetcher account) - autoReportOnMatchEnd
Boolean
: If enabled and target is on a Valve Matchmaking server wait until the match has ended (Enabling this requires a fetcher account) - switchServerAfterChunks
Number
: When usingLOGIN
method switch server automatically after this many chunks have been processed - protocol
String
: EitherAuto
,TCP
,WebSocket
, orWebCompatibility
- Specify the connection protocol to use for Steam. Try changing this if you encounterMethod Not Allowed
- steamWebAPIKey
String
: Steam Web API key from here - disableUpdateCheck
Boolean
: Whether or not to skip update checks
Export account list
: Export all accounts in ausername:password
formatList commends for user
: List all accounts which have commended a specific userReset commends for user
: Delete all commend entries from the database of a specific user (Note: This does not remove commends from the target in-game. You will likely never have to use this)Remove account from database
: Delete a specific account from the database including commend history *Add account(s) to database
: Add accounts to the database, import from JSON file, import fromusername:password
file or manually add accountsList not working accounts
: List all accounts which are marked as inoperational by the scriptRemove all not working accounts
: Remove all accounts which have been marked as not working *Get last commend target and time
: Retrieve the last target and time at which we commendedReset Database
: Will clear out all content of the database, resetting it to the defaultExit
: Safely close database before exiting process
Simply run it via node databaseManager.js
, use the arrow keys & enter to navigate. Read on-screen instructions for more details.
* Commend history is important, removing it will cause the script to re-use already used accounts which will result in duplicate commends, which does not work and will therefore do nothing until commend history has been rebuilt.
You can choose between two types, COMMEND
and REPORT
.
There isn't much to it. Commending botting is confirmed to work, report botting is impossible to prove working due to many factors which cannot be controlled. I believe report bots haven't worked since 2016 due to how simple it is to prevent them working. Don't try to lecture me, I don't care.
You can choose between two botting methods, LOGIN
and SERVER
.
LOGIN
will log into the targets account and automatically grab a server. Fastest, easiest and most lightweight (No need to run CSGO) for personal usage- Note: Do not have CSGO open while using this method
SERVER
will commend a target, but the target has to be on a valid Valve or Community server - Read More- Note: You cannot bot someone without them being on a server
- The
serverID
field allows for either ServerIP, ServerID orauto
.- Server IP is self explanatory
- ServerID can be found by entering
status
into the console ingame.- On a community server it will look like this:
1.37.0.1/13701 934/7508 secure [A:1:1297634312:12708]
>[A:1:1297634312:12708]
. - On a Valve server it will look like this:
Connected to =[A:1:3849827331:12657]:0
>[A:1:3849827331:12657]
. - Make sure to only include the stuff between the brackets and the brackets themselves.
- On a community server it will look like this:
auto
will work on any server, community server require the target to usecl_join_advertise
to be2
or higher- Requires an account filled in the
fetcher
section - Certain privacy settings may interfer with this, before reporting an issue make sure everything is set to public in your Steam Privacy Settings
- Requires an account filled in the
- The
matchID
field allows for either MatchID orauto
.- MatchID can be found at the start of a match before the accept match popup comes up
match_id=3243320471183730331
>3243320471183730331
auto
will automatically find the match ID for you- Requires an account filled in the
fetcher
section
- MatchID can be found at the start of a match before the accept match popup comes up
Proxies are simple to use, just follow the example config to set them up. Your proxy file will need to be either a JSON array with each element being one HTTP proxy or a plain text file with each line being one proxy. One proxy can do ~20 commends, so I recommend leaving switchProxyEveryXaccounts
at 20
.
ONLY HTTP proxies are supported
JSON Example:
[
"127.0.0.1:12345",
"127.0.0.1:67890",
"127.0.0.2:12345",
"127.0.0.2:67890"
]
Plain text example:
127.0.0.1:12345
127.0.0.1:67890
127.0.0.2:12345
127.0.0.2:67890
-
I am getting timeout errors
- You cannot use this bot on a live Valve Competitive/Wingman match, however it does work at the end of the match when the last round ends. Otherwise just use Community Servers or Valve Casual/Deathmatch/War Games/etc. Offline with bots or local workshop maps do not work.
-
Can I get banned for using this?
- Who knows, maybe, maybe not. Its unlikely but you never know. Valve usually at most disables the bot accounts.
-
I get an error when trying
npm ci
- As said in the README, make sure to install NodeJS version 12. On Windows you will need to download the
node-v12.9.1-x64.msi
.
- As said in the README, make sure to install NodeJS version 12. On Windows you will need to download the
-
How many commends can I send?
- One IP can do ~20 commends per 5 minutes
- There don't seem to be any other way to increase this, I tried modifying several things and nothing ever worked
- Its possible there is a server limit as well of ~150 commends. This is unconfirmed and might not be true.
- Note: This information may be outdated
- One IP can do ~20 commends per 5 minutes
-
I get a proxy error!
- Your proxy has been banned by Steam. Search for residential proxies, and even then they might be banned.
-
I get an "Failed to commend" error
- This is likely an error on your side, if it worked before and you cannot resolve the issue look through the issue list on Github and open a new one if required.
-
The config is confusing, can you make an interface for it?
- I can but I won't. It doesn't accomplish anything and learning how this works is easy.
-
Can I make an automated commend selling service with this?
- This is not usable on a big scale, especially when botting several people at once.
-
Can you do X for me?
- No, I only work for myself.
-
Can you do X for me? I pay!
- No, I don't care about money.
-
I found someone who copied this and is selling it/released it without mentioning you.
- Good for them, I don't care. I have still made the accomplishment, not them.
Lets start by saying: None of this is confirmed, nobody knows what the truth is so these are just assumptions.
Aside from Valve literally saying they are fixed every match (Competitive, Wingman, Danger Zone, etc) has a list of account IDs which are allowed to join/participate, so when a report gets sent all Valve has to do is check if the sender and receiver are in the same match or not.
Now you could argue why doesn't the same happen when commending or why do they give a fake response? The answer is: Community servers.
Commending must work on community servers so it is not as strict as reporting. Reporting on the other hand is completely irrelevant on community servers, there is no reason why Valve should use them especially considering community servers may give advantages to some players, so reporting simply returns a fake response.
- Is sender and receiver assigned to the same Valve match?
- Yes: Real report
- No: Is the server ID the same for sender and receiver?
- Yes: Send a fake response
- No: Do not respond at all