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Ashwalker camp overhaul #11853
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Ashwalker camp overhaul #11853
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Looks alright. Seems to have everything the former base had.
They get five corpses for extra spawns, it is quite a lot of free eggs for respawning or spawning new ashwalkers. I'd trim it down to probably one, ashwalkers can find more corpses out in the wastes. You're missing a Syndicate toolbox and an experimental welder. It might be important to have a reliable welding fuel source, hence the experimental welder. But I am not too experienced with ashwalker gameplay to know for sure. I don't think including There is a lot of items which I am unsure if they are different from the original ashwalker camp. Might look into it further at a later date. |
In my experience these tools are almost exclusively used for surgery and instead of them I gave the lizards the full suite of ghetto surgery tools in the shaman hut |
Regarding these, I am pushing the following changes:
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About The Pull Request
Fresh coat of paint for the ashwalker camp, considering I was already doing the syndicate base and this also looks like it needs TLC
Why It's Good For The Game
The old camp was a bit of a mess, this new one cleans it up a little and introduces some more starting gear so the ashies can have a variety of things to play with on the getgo, from a bone sword and shield to a new alchemy area for curious lizards to brew evil potions (that they can use with a blowgun!)
This also gives them a second gate, so the entrance to and from the camp isn't just some random hole.
Testing Photographs and Procedure
Screenshots&Videos
(there is a mortar and pestle in here too, the mushrooms just covered it for some reason)
Changelog
🆑
tweak: Ashwalker camp overhaul
/:cl: