Some awesome paper with humanoid and Physics-based Character Animation.
More focus on humanoid manipulation and interact with object.
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[2024] Words into Action: Learning Diverse Humanoid Robot Behaviors using Language Guided Iterative Motion Refinement[project with paper]
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[2024] HumanMimic: Learning Natural Locomotion and Transitions for Humanoid Robot via Wasserstein Adversarial Imitation[paper]
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[2024] Sim-to-Real Learning for Humanoid Box Loco-Manipulation [paper]
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[2024] Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfer [paper]
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[2024] Humanoid Robots at work: where are we ? [Survey] [paper]
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[2024] Diffusing in Someone Else's Shoes: Robotic Perspective Taking with Diffusion [Manipulation] [paper]
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[2024] Large Language Models for Orchestrating Bimanual Robots [Manipulation] [paper]
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[2024] Humanoid Locomotion as Next Token Prediction [paper]
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[2024] HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation [benchmark] [project] [paper] [code]
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[2024] Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation [paper] [video]
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[2024] Whole-body Humanoid Robot Locomotion with Human Reference [imitation] [project] [paper] [video]
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[2024] Expressive Whole-Body Control for Humanoid Robots [imitation] [project] [paper]
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[IROS] Development of a Whole-body Work Imitation Learning System by a Biped and Bi-armed Humanoid [paper] [project]
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[2023] Learning Humanoid Locomotion with Transformers. [paper]
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[Humanoid] Deep Imitation Learning for Humanoid Loco-manipulation through Human Teleoperation [imitation] [paper] [project] [code]
- [ICLR] Universal Humanoid Motion Representations for Physics-Based Control [project with paper]
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[SIGGRAPH ASIA] C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters [project with paper]
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[SIGGRAPH] CALM: Conditional Adversarial Latent Models for Directable Virtual Characters [project with paper]
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[ICCV] Perpetual Humanoid Control for Real-time Simulated Avatars [project with paper]
- [SIGGRAPH] ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters [project with paper]
If this repo helped you and you are using it in your work consider citing it as follows for now:
@misc{awesome-humanoid,
author = {Jiahui Zhu},
title = {Awesome humanoid robot and Physics-based Character Animation},
howpublished = "\url{https://github.com/urbste/OpenImuCameraCalibrator}",
}