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Outfit improvements #19896
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Outfit improvements #19896
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strong disagree made them objects in #18611 |
I'm going to agree with fluffy here. I don't see any other servers making outfits objects. It feels like there's a better way to do what you want to do, dreamy. |
You're free to make objects that map to outfits, or port an outfit manager to do what you're indicating; outfits aren't an object conceptually, that we're the only ones that have them as objects (in bay derivates they're singletons, in tg derivates are datums) is a good indication of such |
!review |
this is a pain in the ass for odyssey because it relies on object outfits |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Added unit test to ensure outfits do not point to abstract items.
Refactored the outfits procs a bit.
Repathed the outfits to a datum, as they should have been.
Fixed a bug where one of the outfits was randomly spawning an abstract item.