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Outfit improvements #19896

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FluffyGhoster
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Added unit test to ensure outfits do not point to abstract items.
Refactored the outfits procs a bit.
Repathed the outfits to a datum, as they should have been.
Fixed a bug where one of the outfits was randomly spawning an abstract item.

@github-actions github-actions bot added 🗺️ Mapping - Away Ship/Away Site The PR touches away ship and/or away site map files. 🗺️ Mapping - Random Ruins The PR touches random ruins map files. labels Sep 13, 2024
@DreamySkrell
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strong disagree

made them objects in #18611

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@Generalcamo
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I'm going to agree with fluffy here. I don't see any other servers making outfits objects. It feels like there's a better way to do what you want to do, dreamy.

@FluffyGhoster
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strong disagree

You're free to make objects that map to outfits, or port an outfit manager to do what you're indicating; outfits aren't an object conceptually, that we're the only ones that have them as objects (in bay derivates they're singletons, in tg derivates are datums) is a good indication of such

@FluffyGhoster
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!review

@NonQueueingMatt
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this is a pain in the ass for odyssey because it relies on object outfits

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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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🗺️ Mapping - Away Ship/Away Site The PR touches away ship and/or away site map files. 🗺️ Mapping - Random Ruins The PR touches random ruins map files. Merge Conflict Refactor Review Required
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5 participants