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Horizon mapping - deck three checkpoints #19885
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!review |
As discussed on discord, I do not like the idea of docking arm security checkpoints.
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These concerns, while valid, are hypothetical. I don't believe that just because these can be used to stifle RP is a good argument against them. The ship guns can do that all the same, and yet we have those. Just because something can be used negatively doesn't mean its guaranteed to be used that way, or a good reason to not incorporate it. If you're this concerned about the potential for this to be an issue, we should testmerge it. |
My opinion's unchanged. I do not think docks checkpoints are a good idea at all. But as discussed on discord a while ago, shutters need to be destroyable and deconstructable in ways other than C4 or whatever, before this is merged. So basically before the mentioned PR above. |
Hazelrat is working on that, as seen in #19969 |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Adds checkpoints to deck three, and shuffles around the 2 spare lockers.
Adds another xenogun to the horizon. Now theres three security have access to, and one xenobiology has access to.
Fixed some wonky areas i noticed.
Makes the deck two checkpoint a little nicer looking.