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TCAF Corvette Remap #19877

Merged
merged 48 commits into from
Sep 30, 2024
Merged

TCAF Corvette Remap #19877

merged 48 commits into from
Sep 30, 2024

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hazelrat
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@hazelrat hazelrat commented Sep 9, 2024

This is a remap of the TCAF Corvette offship, intended to be more intuitive than the current one.

This is up for review.

Notes:

  1. The combustion engine isn't the only source of power in the ship, there's also a portable generator that should be able to produce enough to keep the ship going.
  2. This adds a few clothing and overmap sprites for use in the ghostrole, credit to Noble for them, and it also consolidates a few of the existing TCAF assets into a single faction file. It isn't comprehensive, but it's more organised than it was.
  3. The armoury has been diversified a little. It's now composed of two blaster rifles, one bolt slinger, one combat laser rifle, one pump shotgun, and one burst rifle, plus the PEAC and six blaster revolvers as sidearms. The primary intention of the combat laser rifle, pump shotgun, and burst rifle is to provide a little AP which blasters universally badly lack, so the ghostrole should be decently competitive against armour. My hope is it should be roughly as strong as the Coalition Ranger ship in combat.
  4. I'm not totally happy with the hangar, but I'm not satisfied with any of the docking port designs I've been able to think of, so I'm running with it for now. I do believe a docking port is generally preferable.
  5. Per Trio, species restrictions are tightened a bit on the Decurion to only cover humans, Skrell, IPCs, and Vaurca Warriors. Liable to be changed. Vaurca workers have also been excluded from every combatant ghostrole, playable only as technicians. I'll be prodding at adding bulwarks too, but they're not currently included due to some fickleness with giving them appropriate uniforms.
  6. The sensors are the strong variant for the shuttle and ship, with the idea that it should be particularly good at reconnaissance. I doubt anyone would use the shuttle to scout the sector, but the sensors are good to throw a bone in that direction.

@github-actions github-actions bot added the 🗺️ Mapping - Away Ship/Away Site The PR touches away ship and/or away site map files. label Sep 9, 2024
@hazelrat
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hazelrat commented Sep 9, 2024

!wip

@BotBOREALIS BotBOREALIS added the WIP The PR is a work in progress and should not be reviewed yet. label Sep 9, 2024
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github-actions bot commented Sep 9, 2024

This pull request has conflicts, please resolve those before we can evaluate the pull request.

@hazelrat
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!review

@BotBOREALIS BotBOREALIS added Review Required and removed WIP The PR is a work in progress and should not be reviewed yet. labels Sep 16, 2024
@github-actions github-actions bot removed the 🗺️ Mapping - Random Ruins The PR touches random ruins map files. label Sep 21, 2024
@courierbravo
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Looks good map wise. Only thing I noticed wrong is the biogen is using the old broken var version. Just remove the variable and I'll approve :)
StrongDMM_O6FUuenx4A

@hazelrat
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Looks good map wise. Only thing I noticed wrong is the biogen is using the old broken var version. Just remove the variable and I'll approve :) StrongDMM_O6FUuenx4A

Done!

@NonQueueingMatt NonQueueingMatt added this pull request to the merge queue Sep 30, 2024
@github-merge-queue github-merge-queue bot removed this pull request from the merge queue due to failed status checks Sep 30, 2024
@NonQueueingMatt NonQueueingMatt added this pull request to the merge queue Sep 30, 2024
@github-merge-queue github-merge-queue bot removed this pull request from the merge queue due to failed status checks Sep 30, 2024
@NonQueueingMatt NonQueueingMatt added this pull request to the merge queue Sep 30, 2024
Merged via the queue into Aurorastation:master with commit eafcc13 Sep 30, 2024
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5 participants