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hazelrat committed Sep 20, 2024
1 parent 6148dbe commit 2fcb211
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Showing 2 changed files with 1 addition and 9 deletions.
9 changes: 0 additions & 9 deletions code/modules/clothing/glasses/glasses.dm
Original file line number Diff line number Diff line change
Expand Up @@ -370,7 +370,6 @@ BLIND // can't see anything
desc = "A stylish pair of tactical goggles that protect the eyes from aerosolized chemicals, debris and bright flashes."
var/brand_name
icon_state = "military_goggles"
item_state = "military_goggles"
var/sprite_state = "military_goggles"
// Implementing this temporarily to use the generic goggle inhands until unique sprites are made.
item_state_slots = list(
Expand All @@ -393,7 +392,6 @@ BLIND // can't see anything

/obj/item/clothing/glasses/safety/goggles/tactical/generic
icon_state = "security_goggles"
item_state = "security_goggles"
sprite_state = "security_goggles"

//security hud
Expand All @@ -402,7 +400,6 @@ BLIND // can't see anything
desc = "A stylish pair of tactical goggles that protect the eyes from aerosolized chemicals, debris and bright flashes. Comes with a security HUD."
var/brand_name
icon_state = "security_goggles"
item_state = "security_goggles"
var/sprite_state = "security_goggles"
// Implementing this temporarily to use the generic goggle inhands until unique sprites are made.
item_state_slots = list(
Expand Down Expand Up @@ -433,19 +430,16 @@ BLIND // can't see anything
/obj/item/clothing/glasses/safety/goggles/goon/pmc
sprite_state = "pmc_goggles"
icon_state = "pmc_goggles"
item_state = "pmc_goggles"
brand_name = "PMCG"

/obj/item/clothing/glasses/safety/goggles/goon/zavod
sprite_state = "zavod_goggles"
icon_state = "zavod_goggles"
item_state = "zavod_goggles"
brand_name = "Zavodskoi"

/obj/item/clothing/glasses/safety/goggles/goon/idris
sprite_state = "idris_goggles"
icon_state = "idris_goggles"
item_state = "idris_goggles"
brand_name = "Idris"

//medical hud
Expand All @@ -454,7 +448,6 @@ BLIND // can't see anything
desc = "A stylish pair of medical goggles that protect the eyes from aerosolized chemicals and debris. Comes with a medical HUD."
var/brand_name
icon_state = "security_goggles"
item_state = "security_goggles"
var/sprite_state = "security_goggles"
// Implementing this temporarily to use the generic goggle inhands until unique sprites are made.
item_state_slots = list(
Expand Down Expand Up @@ -484,13 +477,11 @@ BLIND // can't see anything
/obj/item/clothing/glasses/safety/goggles/medical/pmc
sprite_state = "pmc_goggles"
icon_state = "pmc_goggles"
item_state = "pmc_goggles"
brand_name = "PMCG"

/obj/item/clothing/glasses/safety/goggles/medical/zeng
sprite_state = "zeng_goggles"
icon_state = "zeng_goggles"
item_state = "zeng_goggles"
brand_name = "Zeng-Hu"

/obj/item/clothing/glasses/eyepatch
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1 change: 1 addition & 0 deletions html/changelogs/hazelmouse-fixediconstates.yml
Original file line number Diff line number Diff line change
Expand Up @@ -55,5 +55,6 @@ delete-after: True
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Tactical goggles now have generic inhand sprites."
- qol: "Several weapons and goggle variants now appear with proper icons in map editing software."
- bugfix: "The sprite for the wasteland goggles no longer disappears when toggled off your eyes."

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