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This class allows rendering stylized table.
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#include <ftxui/dom/elements.hpp> // for color, Fit, LIGHT, align_right, bold, DOUBLE | ||
#include <ftxui/dom/table.hpp> // for Table, TableSelection | ||
#include <ftxui/screen/screen.hpp> // for Screen | ||
#include <iostream> // for endl, cout, ostream | ||
#include <string> // for basic_string, allocator, string | ||
#include <vector> // for vector | ||
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#include "ftxui/dom/node.hpp" // for Render | ||
#include "ftxui/screen/box.hpp" // for ftxui | ||
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::White | ||
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int main(int argc, const char* argv[]) { | ||
using namespace ftxui; | ||
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auto table = Table({ | ||
{"Version", "Marketing name", "Release date", "API level", "Runtime"}, | ||
{"2.3", "Gingerbread", "February 9 2011", "10", "Dalvik 1.4.0"}, | ||
{"4.0", "Ice Cream Sandwich", "October 19 2011", "15", "Dalvik"}, | ||
{"4.1", "Jelly Bean", "July 9 2012", "16", "Dalvik"}, | ||
{"4.2", "Jelly Bean", "November 13 2012", "17", "Dalvik"}, | ||
{"4.3", "Jelly Bean", "July 24 2013", "18", "Dalvik"}, | ||
{"4.4", "KitKat", "October 31 2013", "19", "Dalvik and ART"}, | ||
{"5.0", "Lollipop", "November 3 2014", "21", "ART"}, | ||
{"5.1", "Lollipop", "March 9 2015", "22", "ART"}, | ||
{"6.0", "Marshmallow", "October 5 2015", "23", "ART"}, | ||
{"7.0", "Nougat", "August 22 2016", "24", "ART"}, | ||
{"7.1", "Nougat", "October 4 2016", "25", "ART"}, | ||
{"8.0", "Oreo", "August 21 2017", "26", "ART"}, | ||
{"8.1", "Oreo", "December 5 2017", "27", "ART"}, | ||
{"9", "Pie", "August 6 2018", "28", "ART"}, | ||
{"10", "10", "September 3 2019", "29", "ART"}, | ||
{"11", "11", "September 8 2020", "30", "ART"}, | ||
}); | ||
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table.SelectAll().Border(LIGHT); | ||
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// Add border around the first column. | ||
table.SelectColumn(0).Border(LIGHT); | ||
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// Make first row bold with a double border. | ||
table.SelectRow(0).Decorate(bold); | ||
table.SelectRow(0).SeparatorVertical(LIGHT); | ||
table.SelectRow(0).Border(DOUBLE); | ||
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// Align right the "Release date" column. | ||
table.SelectColumn(2).DecorateCells(align_right); | ||
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// Select row from the second to the last. | ||
auto content = table.SelectRows(1, -1); | ||
// Alternate in between 3 colors. | ||
content.DecorateCellsAlternateRow(color(Color::Blue), 3, 0); | ||
content.DecorateCellsAlternateRow(color(Color::Cyan), 3, 1); | ||
content.DecorateCellsAlternateRow(color(Color::White), 3, 2); | ||
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auto document = table.Render(); | ||
auto screen = Screen::Create(Dimension::Fit(document)); | ||
Render(screen, document); | ||
screen.Print(); | ||
std::cout << std::endl; | ||
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return 0; | ||
} | ||
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// Copyright 2020 Arthur Sonzogni. All rights reserved. | ||
// Use of this source code is governed by the MIT license that can be found in | ||
// the LICENSE file. |
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#ifndef FTXUI_DOM_TABLE | ||
#define FTXUI_DOM_TABLE | ||
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#include <memory> | ||
#include <string> // for string | ||
#include <vector> // for vector | ||
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#include "ftxui/dom/elements.hpp" // for BorderStyle, LIGHT, Element, Decorator | ||
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namespace ftxui { | ||
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// Usage: | ||
// | ||
// Initialization: | ||
// --------------- | ||
// | ||
// auto table = Table({ | ||
// {"X", "Y"}, | ||
// {"-1", "1"}, | ||
// {"+0", "0"}, | ||
// {"+1", "1"}, | ||
// }); | ||
// | ||
// table.SelectAll().Border(LIGHT); | ||
// | ||
// table.SelectRow(1).Border(DOUBLE); | ||
// table.SelectRow(1).SeparatorInternal(Light); | ||
// | ||
// std::move(table).Element(); | ||
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class Table; | ||
class TableSelection; | ||
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class Table { | ||
public: | ||
Table(std::vector<std::vector<std::string>>); | ||
TableSelection SelectAll(); | ||
TableSelection SelectCell(int column, int row); | ||
TableSelection SelectRow(int row_index); | ||
TableSelection SelectRows(int row_min, int row_max); | ||
TableSelection SelectColumn(int column_index); | ||
TableSelection SelectColumns(int column_min, int column_max); | ||
TableSelection SelectRectangle(int column_min, | ||
int column_max, | ||
int row_min, | ||
int row_max); | ||
Element Render(); | ||
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private: | ||
friend TableSelection; | ||
std::vector<std::vector<Element>> elements_; | ||
int input_dim_x_; | ||
int input_dim_y_; | ||
int dim_x_; | ||
int dim_y_; | ||
}; | ||
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class TableSelection { | ||
public: | ||
void Decorate(Decorator); | ||
void DecorateAlternateRow(Decorator, int modulo = 2, int shift = 0); | ||
void DecorateAlternateColumn(Decorator, int modulo = 2, int shift = 0); | ||
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void DecorateCells(Decorator); | ||
void DecorateCellsAlternateColumn(Decorator, int modulo = 2, int shift = 0); | ||
void DecorateCellsAlternateRow(Decorator, int modulo = 2, int shift = 0); | ||
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void Border(BorderStyle border = LIGHT); | ||
void BorderLeft(BorderStyle border = LIGHT); | ||
void BorderRight(BorderStyle border = LIGHT); | ||
void BorderTop(BorderStyle border = LIGHT); | ||
void BorderBottom(BorderStyle border = LIGHT); | ||
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void Separator(BorderStyle border = LIGHT); | ||
void SeparatorVertical(BorderStyle border = LIGHT); | ||
void SeparatorHorizontal(BorderStyle border = LIGHT); | ||
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private: | ||
friend Table; | ||
Table* table_; | ||
int x_min_; | ||
int x_max_; | ||
int y_min_; | ||
int y_max_; | ||
}; | ||
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} // namespace ftxui | ||
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#endif /* end of include guard: FTXUI_DOM_TABLE */ | ||
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// Copyright 2021 Arthur Sonzogni. All rights reserved. | ||
// Use of this source code is governed by the MIT license that can be found in | ||
// the LICENSE file. |
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