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Documentation Presets

UltimaOath edited this page Dec 19, 2023 · 2 revisions
This page was last updated for LevelledMobs 3.14.0 b811

The descriptions below include all of the presets: included in the default rules.yml as well as a quick description or link to other relevant parts of the wiki which describes the system.


Presets (Separated by Type):

Levelling Strategy Presets

These include: spawn_Levelling, random_Levelling, weighted_random_Levelling, ycoord_Levelling

  spawn_Levelling:
    name: 'LVLling Strategy - Distance-From-Spawn'
    strategies:
      distance-from-spawn:
        increase-level-distance: 150
        start-distance: 250
        spawn-location:
          x: default
          z: default

  random_Levelling:
    name: 'LVLling Strategy - Random'
    strategies:
      random: true

  weighted_random_Levelling:
    name: 'LVLling Strategy - Weighted Random'
    strategies:
      weighted-random: true

  ycoord_Levelling:
    name: 'LVLling Strategy - Y-LVLling'
    strategies:
      y-coordinate:
        start: 100
        end: 20
        period: 0

The presets included above are associated with the different Levelling Strategies available within LevelledMobs. By default we use the weighted_random_Levelling.


Level Modifier Presets:

These include: lvl-mod_spawn-blended, lvl-mod_player-variable, lvl-mod_apply-variance

  lvl-mod_spawn-blended:
    name: 'LVLling Modifier - Blended Addon to Distance-From-Spawn'
    strategies:
      distance-from-spawn:
        blended-levelling:
          enabled: true
          transition-y-height: 62
          lvl-multiplier: 0.05
          multiplier-period: 10
          scale-downward: true

  lvl-mod_player-variable:
    name: 'LVLling Modifier - Player Variable'
    strategies:
      player-levelling:
        match-level: false
        use-player-max-level: false
        decrease-level: true
        recheck-players: false
        preserve-entity: 10s
        player-level-scale: 1.0
        level-cap: 30
        tiers:
          1-15: 1-10
          16-30: 11-20
          31-45: 21-25
        variable: '%level%'

  lvl-mod_apply-variance:
    name: 'LVLling Modifier - Apply Variance'
    strategies:
      max-random-variance: 2

The presets included above are associated with the different Level Modifier Strategies available within LevelledMobs. These do not count as Levelling Strategies and will not satisfy that default-rule: requirement alone. As well, the first is specifically an addon system which requires a specific strategy, Distance from Spawn, to be enabled for it to function properly. We do not use any of these modifiers by default.


The Challenge Presets:

These include: vanilla_challenge, basic_challenge, average_challenge, advanced_challenge, extreme_challenge

  vanilla_challenge:
    name: 'Vanilla-Challenge No Stat Change'
    apply-settings:
      minLevel: 1
      maxLevel: 1
      multipliers:
        max-health: 0.0
        attack-damage: 0.0
        ranged-attack-damage: 0.0
        item-drop: 0.0
        xp-drop: 0.0
        
      tiered-coloring:
        1-1: '&#22E76B' #Green
        default: '&#FFFFFF' #White
      health-indicator:
        scale: 2
        max: 5
        merge: true

  basic_challenge:
    name: 'Basic-Challenge Multipliers'
    apply-settings:
      minLevel: 1
      maxLevel: 10
      multipliers:
        max-health: 2.5
        attack-damage: 1.0
        ranged-attack-damage: 1.0
        item-drop: 3.0
        xp-drop: 5.0

      tiered-coloring:
        1-2: '&#22E76B' #Green
        3-4: '&#528CFF' #Blue
        5-6: '&#FFCD56' #Yellow
        7-8: '&#F2003D' #Red
        9-10: '&#B447FF' #Purple
        default: '&#FFFFFF' #White
      health-indicator:
        scale: 2
        max: 5
        merge: true

  average_challenge:
    name: 'Average-Challenge Multipliers'
    apply-settings:
      minLevel: 1
      maxLevel: 25
      multipliers:
        max-health: 5.0
        movement-speed: 0.15
        attack-damage: 2.25
        ranged-attack-damage: 2.25
        creeper-blast-damage: 0.75
        item-drop: 3.0
        xp-drop: 5.0
        #Special Multipliers (0.0 Min - 1.0 Max)
        armor-bonus: 0.2
        armor-toughness: 0.15
        #Optional: Use Stacked Multipliers instead (check wiki)
        #max-health: [ '4.25', 'STACKED' ]
        #movement-speed: [ '0.002', 'STACKED' ]
        #attack-damage: [ '0.25', 'STACKED' ]
        #ranged-attack-damage: [ '0.25', 'STACKED' ]
        #creeper-blast-damage: [ '0.03', 'STACKED' ]
        #item-drop: [ '0.25', 'STACKED' ]
        #xp-drop: [ '17.5', 'STACKED' ]

      tiered-coloring:
        1-5: '&#22E76B' #Green
        6-10: '&#528CFF' #Blue
        11-15: '&#FFCD56' #Yellow
        16-20: '&#F2003D' #Red
        21-25: '&#B447FF' #Purple
        default: '&#FFFFFF' #White
      health-indicator:
        scale: 4
        max: 5
        merge: true

  advanced_challenge:
    name: 'Advanced-Challenge Multipliers'
    apply-settings:
      minLevel: 1
      maxLevel: 50
      multipliers:
        max-health: 8.0
        movement-speed: 0.35
        attack-damage: 3.5
        ranged-attack-damage: 2.75
        creeper-blast-damage: 1.75
        follow-range: 0.25
        item-drop: 3.0
        xp-drop: 5.0
        #Special Multipliers (0.0 Min - 1.0 Max)
        armor-bonus: 0.3
        armor-toughness: 0.3
        attack-knockback: 0.5
        knockback-resistance: 0.5

      tiered-coloring:
        1-9: '&#22E76B' #Green
        10-19: '&#528CFF' #Blue
        20-29: '&#FFCD56' #Yellow
        30-39: '&#F2003D' #Red
        40-50: '&#B447FF' #Purple
        default: '&#FFFFFF' #White
      health-indicator:
        scale: 8
        max: 5
        merge: true

  extreme_challenge:
    name: 'Extreme-Challenge Multipliers'
    apply-settings:
      minLevel: 1
      maxLevel: 100
      multipliers:
        max-health: 15.0
        movement-speed: 1.0
        attack-damage: 5.0
        ranged-attack-damage: 4.0
        creeper-blast-damage: 2.5
        follow-range: 0.5
        item-drop: 3.0
        xp-drop: 5.0
        #Special Multipliers (0.0 Min - 1.0 Max)
        armor-bonus: 0.5
        armor-toughness: 0.5
        attack-knockback: 0.5
        knockback-resistance: 0.5
        zombie-spawn-reinforcements: 0.15

      tiered-coloring:
        1-19: '&#22E76B' #Green
        20-39: '&#528CFF' #Blue
        40-59: '&#FFCD56' #Yellow
        60-79: '&#F2003D' #Red
        80-100: '&#B447FF' #Purple
        default: '&#FFFFFF' #White
      health-indicator:
        scale: 16
        max: 5
        merge: true

The presets included above are associated with different sample difficulties available within LevelledMobs. These are player and developer tested defaults under a vanilla Minecraft world with Normal difficulty. These challenges are not connected or associated with the Minecraft difficulty settings. Any of these can be copied or edited to build your server exactly how you'd like. By default we use average_challenge.


Nametag Presets

These include: nametag_using_numbers, nametag_using_indicator, nametag_no_level

  nametag_using_numbers:
    name: 'Nametag - Health Numerical'
    apply-settings:
      nametag: '&8&lΰΌΊ %tiered%Lvl %mob-lvl%&8 | &f%displayname%&8 | &f%entity-health-rounded%&8/&f%entity-max-health-rounded% %tiered%%heart_symbol% &8&lΰΌ»'

  nametag_using_indicator:
    name: 'Nametag - Health Indicator'
    apply-settings:
      nametag: '&8&lΰΌΊ %tiered%Lvl %mob-lvl%&8 | &f%displayname%&8 | &f%entity-health-rounded% %tiered%%heart_symbol% &r%health-indicator% &8&lΰΌ»'
      health-indicator:
        indicator: 'β–ˆ'
        indicator-half: 'β–Œ'
        colored-tiers:
          tier-1: '&#22E76B' #Green
          tier-2: '&#528CFF' #Blue
          tier-3: '&#FFCD56' #Yellow
          tier-4: '&#FE803C' #Orange
          tier-5: '&#F2003D' #Red
          tier-6: '&#B447FF' #Purple
          default: '&#FFFFFF' #White
        merge: true

  nametag_no_level:
    name: 'Nametag - No Level Tag'
    apply-settings:
      nametag: '&8&lΰΌΊ &f%displayname%&8 | &f%entity-health-rounded%&8/&f%entity-max-health-rounded% %tiered%%heart_symbol% &8&lΰΌ»'
      creature-death-nametag: '&f%displayname% &tiered%%heart_symbol%'

The presets included above are associated with the nametag systems available within LevelledMobs. The only preset which is significantly different would be the one utilizing the health-indicator: system, as it includes additional configuration options and makes accessible the health-indicator placeholder. By default we use the nametag_using_numbers.


Other Presets

These include: default_worlds

  default_worlds:
    name: 'Default Worlds'
    conditions:
      worlds:
        allowed-list: ['*']
        #excluded-list: [ 'world_the_end' ]

The presets included above are miscellaneous systems available within LevelledMobs. At the moment this only includes the default_worlds preset, which establishes what worlds LevelledMobs will be allowed to access in an easy to reference preset.

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