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Documentation Presets
This page was last updated for LevelledMobs 3.14.0 b811
The descriptions below include all of the presets:
included in the default rules.yml
as well as a quick description or link to other relevant parts of the wiki which describes the system.
These include: spawn_Levelling, random_Levelling, weighted_random_Levelling, ycoord_Levelling
spawn_Levelling: name: 'LVLling Strategy - Distance-From-Spawn' strategies: distance-from-spawn: increase-level-distance: 150 start-distance: 250 spawn-location: x: default z: default random_Levelling: name: 'LVLling Strategy - Random' strategies: random: true weighted_random_Levelling: name: 'LVLling Strategy - Weighted Random' strategies: weighted-random: true ycoord_Levelling: name: 'LVLling Strategy - Y-LVLling' strategies: y-coordinate: start: 100 end: 20 period: 0The presets included above are associated with the different Levelling Strategies available within LevelledMobs. By default we use the
weighted_random_Levelling
.
These include: lvl-mod_spawn-blended, lvl-mod_player-variable, lvl-mod_apply-variance
lvl-mod_spawn-blended: name: 'LVLling Modifier - Blended Addon to Distance-From-Spawn' strategies: distance-from-spawn: blended-levelling: enabled: true transition-y-height: 62 lvl-multiplier: 0.05 multiplier-period: 10 scale-downward: true lvl-mod_player-variable: name: 'LVLling Modifier - Player Variable' strategies: player-levelling: match-level: false use-player-max-level: false decrease-level: true recheck-players: false preserve-entity: 10s player-level-scale: 1.0 level-cap: 30 tiers: 1-15: 1-10 16-30: 11-20 31-45: 21-25 variable: '%level%' lvl-mod_apply-variance: name: 'LVLling Modifier - Apply Variance' strategies: max-random-variance: 2The presets included above are associated with the different Level Modifier Strategies available within LevelledMobs. These do not count as Levelling Strategies and will not satisfy that
default-rule:
requirement alone. As well, the first is specifically an addon system which requires a specific strategy, Distance from Spawn, to be enabled for it to function properly. We do not use any of these modifiers by default.
These include: vanilla_challenge, basic_challenge, average_challenge, advanced_challenge, extreme_challenge
vanilla_challenge: name: 'Vanilla-Challenge No Stat Change' apply-settings: minLevel: 1 maxLevel: 1 multipliers: max-health: 0.0 attack-damage: 0.0 ranged-attack-damage: 0.0 item-drop: 0.0 xp-drop: 0.0 tiered-coloring: 1-1: 'E76B' #Green default: '&#FFFFFF' #White health-indicator: scale: 2 max: 5 merge: true basic_challenge: name: 'Basic-Challenge Multipliers' apply-settings: minLevel: 1 maxLevel: 10 multipliers: max-health: 2.5 attack-damage: 1.0 ranged-attack-damage: 1.0 item-drop: 3.0 xp-drop: 5.0 tiered-coloring: 1-2: 'E76B' #Green 3-4: 'ȐCFF' #Blue 5-6: '&#FFCD56' #Yellow 7-8: '&#F2003D' #Red 9-10: '&#B447FF' #Purple default: '&#FFFFFF' #White health-indicator: scale: 2 max: 5 merge: true average_challenge: name: 'Average-Challenge Multipliers' apply-settings: minLevel: 1 maxLevel: 25 multipliers: max-health: 5.0 movement-speed: 0.15 attack-damage: 2.25 ranged-attack-damage: 2.25 creeper-blast-damage: 0.75 item-drop: 3.0 xp-drop: 5.0 #Special Multipliers (0.0 Min - 1.0 Max) armor-bonus: 0.2 armor-toughness: 0.15 #Optional: Use Stacked Multipliers instead (check wiki) #max-health: [ '4.25', 'STACKED' ] #movement-speed: [ '0.002', 'STACKED' ] #attack-damage: [ '0.25', 'STACKED' ] #ranged-attack-damage: [ '0.25', 'STACKED' ] #creeper-blast-damage: [ '0.03', 'STACKED' ] #item-drop: [ '0.25', 'STACKED' ] #xp-drop: [ '17.5', 'STACKED' ] tiered-coloring: 1-5: 'E76B' #Green 6-10: 'ȐCFF' #Blue 11-15: '&#FFCD56' #Yellow 16-20: '&#F2003D' #Red 21-25: '&#B447FF' #Purple default: '&#FFFFFF' #White health-indicator: scale: 4 max: 5 merge: true advanced_challenge: name: 'Advanced-Challenge Multipliers' apply-settings: minLevel: 1 maxLevel: 50 multipliers: max-health: 8.0 movement-speed: 0.35 attack-damage: 3.5 ranged-attack-damage: 2.75 creeper-blast-damage: 1.75 follow-range: 0.25 item-drop: 3.0 xp-drop: 5.0 #Special Multipliers (0.0 Min - 1.0 Max) armor-bonus: 0.3 armor-toughness: 0.3 attack-knockback: 0.5 knockback-resistance: 0.5 tiered-coloring: 1-9: 'E76B' #Green 10-19: 'ȐCFF' #Blue 20-29: '&#FFCD56' #Yellow 30-39: '&#F2003D' #Red 40-50: '&#B447FF' #Purple default: '&#FFFFFF' #White health-indicator: scale: 8 max: 5 merge: true extreme_challenge: name: 'Extreme-Challenge Multipliers' apply-settings: minLevel: 1 maxLevel: 100 multipliers: max-health: 15.0 movement-speed: 1.0 attack-damage: 5.0 ranged-attack-damage: 4.0 creeper-blast-damage: 2.5 follow-range: 0.5 item-drop: 3.0 xp-drop: 5.0 #Special Multipliers (0.0 Min - 1.0 Max) armor-bonus: 0.5 armor-toughness: 0.5 attack-knockback: 0.5 knockback-resistance: 0.5 zombie-spawn-reinforcements: 0.15 tiered-coloring: 1-19: 'E76B' #Green 20-39: 'ȐCFF' #Blue 40-59: '&#FFCD56' #Yellow 60-79: '&#F2003D' #Red 80-100: '&#B447FF' #Purple default: '&#FFFFFF' #White health-indicator: scale: 16 max: 5 merge: trueThe presets included above are associated with different sample difficulties available within LevelledMobs. These are player and developer tested defaults under a vanilla Minecraft world with Normal difficulty. These challenges are not connected or associated with the Minecraft difficulty settings. Any of these can be copied or edited to build your server exactly how you'd like. By default we use
average_challenge
.
These include: nametag_using_numbers, nametag_using_indicator, nametag_no_level
nametag_using_numbers: name: 'Nametag - Health Numerical' apply-settings: nametag: '&8&lΰΌΊ %tiered%Lvl %mob-lvl%&8 | &f%displayname%&8 | &f%entity-health-rounded%&8/&f%entity-max-health-rounded% %tiered%%heart_symbol% &8&lΰΌ»' nametag_using_indicator: name: 'Nametag - Health Indicator' apply-settings: nametag: '&8&lΰΌΊ %tiered%Lvl %mob-lvl%&8 | &f%displayname%&8 | &f%entity-health-rounded% %tiered%%heart_symbol% &r%health-indicator% &8&lΰΌ»' health-indicator: indicator: 'β' indicator-half: 'β' colored-tiers: tier-1: 'E76B' #Green tier-2: 'ȐCFF' #Blue tier-3: '&#FFCD56' #Yellow tier-4: '&#FE803C' #Orange tier-5: '&#F2003D' #Red tier-6: '&#B447FF' #Purple default: '&#FFFFFF' #White merge: true nametag_no_level: name: 'Nametag - No Level Tag' apply-settings: nametag: '&8&lΰΌΊ &f%displayname%&8 | &f%entity-health-rounded%&8/&f%entity-max-health-rounded% %tiered%%heart_symbol% &8&lΰΌ»' creature-death-nametag: '&f%displayname% &tiered%%heart_symbol%'The presets included above are associated with the nametag systems available within LevelledMobs. The only preset which is significantly different would be the one utilizing the
health-indicator:
system, as it includes additional configuration options and makes accessible the health-indicator placeholder. By default we use thenametag_using_numbers
.
These include: default_worlds
default_worlds: name: 'Default Worlds' conditions: worlds: allowed-list: ['*'] #excluded-list: [ 'world_the_end' ]The presets included above are miscellaneous systems available within LevelledMobs. At the moment this only includes the
default_worlds
preset, which establishes what worlds LevelledMobs will be allowed to access in an easy to reference preset.
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