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LiteTracer

Path tracing algorithm written on CUDA, uses freeglut library for displaying

Features

  • Diffuse surfaces
  • Specular reflective surfaces
  • Refractive surfaces
  • Flexible materials system
  • Anti-aliasing

Renders:

Demo

Next render was made on previous version that has other path-tracing algorithm and supported sphere shape

Demo

Next renders I made on my new version of LiteTracer that support dynamic BVH (Bounding volume hierarchy, kd-tree). And can render up to 10,000,000 sphere and polygons on 24 FPS (on 1050Ti)

Demo Demo