Simple C++ UDP based Voice Chat Application using Valve Game Network Sockets and PortAudio
- Make Client Multiplatform
- Separate Network thread from Audio thread
- Improve Client/Server connection handling with proper logs
- Check Projects for memory leaks and consumption
- Enhance codes
- Dockerize Server and push to DockerHub
- Make Releases for Client in Github
- Automate Builds
- Add log Level functionality to server and client
- improve resiliency to different network bandwidths and network changes
- Calculate bandwith usage
- Optimise bandwith
- Add some terminal voice visualization to client